Yesterday I played a two-player game of Remember Tomorrow with my wife. It was her first time trying a Storygame or RPG and my first time with a GM-less game. Overall, I think it went very well.
Prep took longer than I expected, I think largely due to our unfamiliarity with the rules. I think on a second or third game it would go much more quickly. We made partial use of the random tables – they’re a great idea for a game like Remember Tomorrow where you need to come up with ideas very quickly. We started with a brief discussion on the setting, and settled on a strong Bladerunner and Strange Days influence, with flying cars, a Gibson-esque Orbital resort community and artificial ‘replicants’. We decided on a few setting keywords: Well used, Suddenly violent and Rebellion which were used to varying degree throughout the game.
Held characters were:
Bancroft Taylor (held by my wife), a fixer for a drug-dealing gang forced into the job by the gang’s leader ‘Lucky Lou’. His girlfriend and he had fallen foul of Lou years ago, he forcing Bancroft to work for him (‘Coerced’ NCon) and taking his girlfriend as his own. She eventually ended up dying of a drug overdose after a sordid and short life, giving Bancroft the Goal of killing Lou and taking over leadership of the gang. Motivation was Revenge, and his PCon was ‘Connected’ to Eddie the Hat, an underworld arms dealer. High Ready and Willing, lowish Able (2).
Leon Kovac (held by me) an elderly technician with an artificial Datsun heart, now failing (NCon ‘Dying’). He had worked for an AI producing replicants as a designer and technician. His Goal (Motivattion: Survival) was to blackmail Ozark 360 (the AI) into giving him a new artificial heart, something very expensive and otherwise unobtainable. He had ‘Prepared’ as a PCon, representing dirt held on Ozark in the form of a chip inserted into Leon’s skull. An old man, he was fairly Ready, very Willing and not at all Able. He has a Pan Am ticket to Guatemala as an escape route.
(Cross posted at rpg.net)