So, having a core group of people who I can workshop ideas with is essential for me doing hurried design.
I'd like to form a feedback group with some Game Cheffers, probably 4-7 people deep.
Just like that other feedback group suggested in another thread, that's already full up, see.
Team Fremen is the design group for dirty hippy entries.
Fremen = dirty hippies of the desert. Fremen = minimalists.
If you want to join Team Fremen, here's the requirements:
1. Your game needs to be a dirty hippy game. That's probably some combination of: structured freeform, GMless/GMful, freeform traits, collaborative world-building, etc, etc.
2. Your game needs to be fairly low-crunch.
3. You need to provide feedback on each Team Fremen game. Feedback must include some enthusiasm and some tangibles (constructive criticism, suggestions, critical questions, etc).#1
are so that we find ourselves in an appropriate circle of critique. I would be useless in critiquing a Luke Crane game, for example, because I don't have a head for complicated and interwoven mechanics. Luke Crane might well be useless in critiquing my games as well. If I'm involved in a design culture that I can relate to and participate in, I'll flourish. I'd suggest the same is true for you.#3
is so that banding together actually means something.
If you're interested, holla. Once we hit 5-7 people interested, we are closed.