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Fiasco said (p. 29):Okay, I can dig it. My only frustration, I guess, is that there's only one fulcrum in the conflict of a scene. I think it's fine to limit yourself to one conflict per scene - - unless you want to layer an argument (whose outcome matters) into a firefight or something (whose outcome presumably also matters). But if I'm playing Polaris, a fight scene brings on a series of negotiation about the narrative, wrestling over details and broad strokes alike.
just avoid scenes that are aimless, don’t advance the plot in an interesting way, or are self indulgent. You don’t get very many scenes! Make them count. Be bold.