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I'm really quite keen to actually hear them in play too though - I want to see how much stuttering and thinking goes on.
We've played quite a bit and in my games the dice rolls has tended to slow down or, worse, contradict strong and persuasive arguments.
[...] someone comes up with a brilliant, unanswerable argument and...actually...it's not brilliant after all. Someone just tells them to be quiet. There is never a brilliant, killer argument: it's all silly verbal chicanery.
Posted By: The BunyipNow, what about if we wanted to 'go all Turjan'? Do strict Dismal Failures and 'persuasive argument killers/verbal chicanery' work alright in a tomb-raiding and exploring-style game?