I've been having a bit of fun with Tony Dowler's 'How to Host a Dungeon' but I'm wondering if I'm misunderstanding the rules for adventurers - so far, the first time adventurers entered the dungeon they pretty much wiped out three-quarters of the population, then died and dropped their loot on the one surviving breeder group - which gave that group so much loot the Age of Villainy kicked off immediately.
Then, end of the first year of the Age of Villainy the compulsory adventuring group cleaned out everybody left, although they died at the hands of the Liche Lord when the two groups wiped each other out.
It was okay, but a little anticlimactic. Can I check the adventurer encounter rules with anyone who's played the game before?
As I understand it, when Adventurers encounter an enemy group, the group rolls 1d6 + their population vs. 1d6 + the number of adventurers in the party. Is this right so far?
What happens when they encounter a 'wandering monsters' - they kill it, but lose an adventurer in the process in a 1 for 1 exchange?
How about Villains acting like wandering monsters? For example, I had the adventurers fight (and defeat for no losses) the Liche Lord's minions, then face the Liche himself as a 4-strength wandering monster (Liche + 3 Undead Legions) , wiping them both out. Is that right? I found the interaction of minions with undead legions confusing, since one group behave like wandering monsters and the other don't.
Help much appreciated!