My friend is in the hospital with viral meningitis. They killed the brain bugs
and he's going to be fine, but I decided I'd write him a get-well one-shot to run during the Thanksgiving holiday.
So I'm going to hack Apocalypse World (with a lot of inspiration from Lady Blackbird as a self-contained ready-to-play game) to play a Firefly-like game! It's not that much of a stretch, the playbooks don't need much modification, and my old group loves Firefly. So here are my design goals:1.
Capture the essence of both Firefly and Apocalypse World. That is, a-day-in-the-life-of style of emergent gameplay that AW provides, but set in a Firefly-esque skeleton (sort of like the "Facts and Reassurances" sheet from Penny for my Thoughts).2.
Entirely self-contained. I want to have a list of the basic moves from AW and that's it; everything else will be on the playsheets and a one or two page MC document.3.
Little to no prep. I want players to fill in stuff like character names, make some basic choices about looks, decide on group history (simplified Hx), and then throw out ideas about what sort of ship they're on. Boom, done.4.
I want it to start in media res. I think I'm going to start them stuck out in the middle of nowhere, without any fuel, about to be boarded by Alliance types (Lady Blackbird style).5.
There needs to be the possibility for non-trivial character development/improvement. I need to turbo-charge the XP system so that people can improve once or twice. I think I'll reduce the XP track to 3 or 4 and change the way stat highlights are chosen.
Does anybody have any advice? Has anyone else done this? If I finish it, would anyone like to have a .pdf of the hack?
I'm giving myself 48 hours to write and design this. Wish me luck!