I didn't want want to pollute emily's Solitaire RPG challenge thread
, so therefore this discussion where you can inform me. Because I'm not sure I get solitaire RPGs - or rather: how they can possibly be RPGs.
All in good spirits of course - I want to be wiser, not be in the middle of a shouting contest.
I play a lot of boardgames as well, and I also enjoy good solitaire wargames. There are only a few that are really good and worth playing IMO, but I'll name them here, perhaps it might inform you why I think what I think. OK, actually I only know of three good ones: An oldie called Raid on St Nazaire, one called Pizza-Box Football and a brand-spanking new called Labyrinth - The War on Terror. Check them out on Boardgamegeek if you like - main thing they are really different games, but you can get excited playing them even if you're on your own.
Now, story games. I find it really difficult to see how a solitaire game can provide the most important part: shared imagined space. Tell me how it could work - do you talk to yourself fx. Do you record/log what you are saying, and is the final "outcome" - story, whatever - as important, or more important, than play itself?
I don't consider adventure books ("there's a troll. If you attack it go to P34, if you run go to P12) to be roleplaying, so perhaps here's the hiccup already. To me there must be some kind of communication between at least two people.
Or am I totally xmas bonkers?