The prose that makes up so many of our games is often ignored. Sometimes it goes simply unnoticed, sometimes it gets dismissed as bad writing without any indicator given of what makes it bad. Game fiction gets casually (habitually?) dismissed as tripe.
I think there's thoughtful work put into a lot of game writing that goes unappreciated or unsung. Am I wrong?
This isn't about the rules, it's about the language—from the language of rules to the voice of fiction—that you love in your favorite game books. Go as far back into your library as you like or tell us what's great about your current favorite game. Help me understand what it is that you like about the way this game was written or the way that game was voiced. Do you think more games should do things the same way or are you talking about a lightning strike?
Specific examples ("Cyberpunk 2020's text helped me find my character's voice in a nanosecond; it had me talking like that game for a year!") preferred, but general likes ("I prefer games to feel like artifacts from the world where they're set") are welcome, too.