Please excuse the lengthy preamble, but I think it may help by way of context. Most of my pre-teen and teenage gaming was carried out at my good friend Bryan's house, in his parents' basement. I'm sure many of you can identify with that. Typical gamers' basement - filled with our accumulated books and boxes, miniatures, terrain...it was stacked to the ceiling with nearly every RPG and supplement released from 1977 - 1995. I lost contact with Bryan for a while, got back together, lost contact - typical growing up stuff.
We re-connected again a couple of years ago and it was amusing to me that his mom's basement (his dad having passed away several years earlier, while we were out of touch) had become a time capsule of our shared gaming history. Every once in a while Bryan will call me to let me know that he's dug up a character sketch or a folder containing some Star Frontiers campaign material that never came to fruition. Last month he called me and said he'd found an old RPG I designed when I was 14 - a 'Dawn of the Dead' RPG, as it turns out.
Though the specifics of the game are a little hazy to me, I vividly remember handwriting the entire thing on sheets of loose-leaf notebook paper - character creation, combat, skills, etc. At the time, my gaming interests leaned pretty heavily towards military simulationism - primarily Twilight 2000. I recall poring over lots and lots of copies of Handgun Magazine and Soldier of Fortune Magazine to come up with an insanely long list of firearms (the stats for which were determined, no doubt, by how bad-ass the gun looked. Being a big Mack Bolan fan at the time, I'm sure there's a .44 Automag in there somehwere, and I'm certain it's the baddest gun in the game...)
I even drafted an introductory scenario based on the shopping mall location in the film - this served as the single play session we ran using my ruleset. I even took the world Romero had established and expanded it , deciding that humanity would withdraw behind walled city-states not unlike the one Romero himself depicted in Land of the Dead.
So - the point of this whole rant is that I'm currently planning on typesetting the whole thing in a professional manner, give it a visual polish - but without changing any of the text. Where there are misspellings, I will preserve them. I will make no effort to provide rules clarifications or make any changes to make the game more playable. It will be exactly the same game I crafted 27 years ago. I may add some illustrations, and the map of the mall will probably be updated. I will include scans of the original pages as an addendum to the document so readers can compare the two.
That's the current plan, at any rate. Bryan's coming over to my house tomorrow and he's bringing the game with him - it'll be the first time I've seen it in over 20 years...I'm curious to read through it and see just what a mess it is.