Sooo, I really like the White Wolf game Scion for its compelling setup and cool powers, but I kinda don't like the system. Í mean, I've been rolling d10s in die pools for White Wolf games since 1991 and I couldn't get Scion to work right. Either I was knocking the shit out of the non-combat people or the combat people were knocking the shit out of me. There was no middle ground.
However, there were a lot of good things about the game, including the idea of the Fatebound, which is essentially that the characters, being Bigger Than Life, develop relationships with people and sometimes even things that fall into their fated roles: the doomed lover, the One True Love, the wacky sidekick, the eager rookie, the elderly sage, whatever. This concept led me to constantly work out relationship stuff as the center of a Scion universe. I'd need something with superpowers (my first draft of a revision was Mutants & Masterminds), but when Smallville came out, I said, yep, this.
So here's my Scion game lifepath using Smallville.