Almost two years ago I set up the 'Year of Living Free
' -- a wiki and blog and (later) a forum to promote, discuss and share open/semi-open tabletop games.
My goal was to create a community for open gaming, which would combine designers and consumers passionate about openness. I imagined people sharing new open games they'd found, cooperatively designing open games and developers of open games using the YOLF wiki and forum instead of setting up their own.
Instead, YOLF has been almost entirely my own work. Two or three designers added their games to the wiki. There are a handful of discussions on the forums. There's an impressive list of open games on the wiki (252, not including supplements) but most were found by me.
So clearly I screwed up somewhere along the way. Either I overestimated interest in open gaming, or I failed to capture that interest.
I'm working on a broader, larger project now promoting everything open (except software) instead of open gaming alone. But to avoid making the same mistakes, I was hoping you good folks could tell me where I screwed up. Do you have ideas about where I went wrong?