Why do I have so much trouble with the white die/black die that determines how the scene goes for my character?
Should I be excited about seeing bad things happen to him? If not, is Fiasco the wrong game for me?
The kind of trouble I have is basically I feel directionless; whatever I might want for my character is going to be success (failure can be fun or exciting, but only when it comes from dice or someone else), so it's really bizarre for me to decide that I fail. Having to cover a whole scene instead of a particular action is even tougher.
Storygames, I implore you: what am I missing?