So, I'm working on a game called The Quiet Year
. It's a map-drawing game about rebuilding a post-apocalyptic community. It uses a deck of oracle-like cards, each card opening another week in the quiet year. More info if you follow the link.
I'm thinking about production, as it's a game I'd like to sell to folks. My current ideal format is to publish it as a deck of custom cards (54, corresponding to the regular playing card deck & jokers), along with a rulebook. To minimize shipping costs, its ideal (from a production standpoint) if the rulebook is about the same dimensions as the card deck - otherwise it results in awkward packaging, yeah?
The game is simple enough to do in a tiny rulebook. I've attempted to lay out a rulebook that could fit inside a pack of cards, and found that it's possible for this game. The rulebook is, however, quite concise. There are example lists of possible Situations (and Projects, and other stuff), but there aren't actual play examples where players negotiate those things. It's a bit more sparse than In A Wicked Age is.
What would you prefer, if you were buying a game like this?:
1.) To buy a tuckbox that contains the cards and a tiny, concise rulebook.
2.) To buy a tuckbox that contains the cards, and to download a more fleshed-out rulebook in PDF form.
3.) To buy a tuckbox that contains the cards and tiny rulebook, but also be able to download a more fleshed-out version in PDF form.
4.) To buy a regular rulebook, with an Oracle sheet (like In A Wicked Age has).