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Posted By: Ross CowmanI'm going to run some of these at GPNW
There are two of you. One of you is the Subject. The other is the Pursuer.
The Subject has no memory of where they are or why they are being pursued. They might be wearing a suit.
The Pursuer can have the use of thugs and helicopters or be a single figure in an unimpressive car. They are probably wearing a suit.
The Pursuer starts with four coins, the subject starts with one coin.
Take turns narrating, starting with the Pursuer. Just a few sentences about the Pursuer's machinations, or the Subject's exploits attempting to put the pieces together. Whatever you say happens, happens, but some things don't happen unless you trade a coin to the other player.
The Pursuer must trade coins to trap the Subject, take away an asset, or establish a memory:
The Subject must trade coins to escape the Pursuer, get ahold of assets, or establish a memory:
If the Pursuer ever gets all 5 coins, the Subject pieces together the rest of their memory, then the Pursuer describes what they do with the now-captured Subject. If the Subject ever gets all 5 coins, they turn the tables on the Pursuer and demand answers, then get to decide the Pursuer's fate.
Hm, this took more like 25 minutes than 5.
…also I'm new here, hi guys…
Posted By: jdfristromLittlest Pet Shop RPG
Posted By: Hans C-O...aaaaand that's five minutes. I'm suspicious that some of these games in here weren't written in 5 minutes. Or maybe you're all superwizards.
Posted By: MatthijsPosted By: jdfristromLittlest Pet Shop RPG
Posted By: TomasHVMNIce little game, Hans! You are right; we are all SUPER-WIZARDS!!!
Posted By: norbertgmatauschLet Music be our Master
Posted By: GB SteveHere's one I wrote four years ago.MediumVoila ...
Posted By: TomasHVMJamie; your simplisticQ & Ais a beauty!