So the Smallville campaign you all helped me name is underway! My X-Community College game has begun, we've had three sessions and it's going great. This new thread is because the old one is getting full and unwieldy. Here's what you need to know.The old thread.
I didn't know what to name a game so that I could have super-fast-talking introductions like Glee, and still have it be hilarious like Glee's. We came up with Uncanny.
There are six people playing. Pathways took FOR FRICKIN EVER as a result. Everything had to be connected to everything else. Also it's easier to build a cul-de-sac in a six-person Pathways game, which is not a good setup. But whatever, we got it done, it can get smoothed out in game. It's way too complicated to replicate or post. But the premise of the game is that the characters are the college-aged members of a West Coast X-men team in an approximation of the movie-verse (so that I can incorporate all kinds of nonsensical shit from the comics but I can put a new spin on it if I want, and I'm not married to continuity.)
I wrote a new ending step for Pathways because the characters aren't quite established heroes yet, but it reflects what brought them to Vistamar College, the "integrated" mutant-human experience that Xavier's Academy doesn't have. Situation
. Everyone more or less picked the College or Slacking Off situation.
We did a flashback to Afghanistan, 3 Years Ago
to help explain the background of one of the characters (a Feature who was kicked out of the Army on a thinly veiled Don't-Ask-Don't-Tell analogue), and introduce the game. Feel free to use the characters and new Distinctions in your own game. And there's a 8tracks soundtrack
for it too.
I created an Adventure Generator
on Abulafia. It hasn't gotten a ton of use yet, because I haven't quite formed up the team yet. And also I'd like for people to add in more entries, so come and help!
The theme song of the game is Born with Wood
, a mashup that combines the inclusiveness and pop-insanity of Lady Gaga with the classic sounds of the 60s-70s X-Men.
We spent some time in the last thread going over Features and helping me come up with those, that was really helpful. We'll do that here too as I come up with people. Actually a really Feature-heavy game helps with continuity. This is not an episodic Smallville game, so I did some rules tinkering to help with Plot Point distribution and so on.
And now...drumroll please...the campaign website is up!Uncanny
Here are some of my favorite entries:Deceased Persons of Absolutely No Note
- a player had never seen X3, and didn't know what Morlocks referred to in the X-Universe, so she needed to be brought up to speed on how the leadership of the Omegas/Morlocks in the X3 universe had all been killed when they joined up with Magneto. I started writing it in a character voice, and...turns out I really like the voice. So I made him into a guy with bad clarivoyance problems
One of the characters has a band, Faux Pas. I had a good time finding pictures of the other people in the band for the band entry page
, but then I issued a challenge on Twitter
to come up with new, rival fictional bands, and the response was so great, I did an in-world music blog post
and I'm definitely using that blogger as a Feature at some future point.
Questions, thoughts and ideas are welcome!