Humans and Habitats

edited August 2011 in Story Games
Via chainsawsuit:

image

The most interesting idea in this strip, to me, is the possibility of its metagame. There have been plenty of jokes about "Tom, Level 3 Accountant," but what about playing grumpy Cthulhoid monsters sitting around a table trying to figure out the rules?

Comments

  • "He dies."
    "For how many rounds?"

    "...all of them."


    Comic gold. I want to play Cthulhoid monsters trying to figure out human customs. That sounds fun.
  • edited August 2011
    Here's my attempt at filling this void of terror:
    Edit: Yeah, its like a backwards mix of Apocalypse World, Cortex+, and Fiasco...my brain is half-asleep and I'm hopped up on antihistimines...

    OUTSIDERS
    Experience the Mundane Fleshiness of Hoomans

    The Old Ones (players) decide on a Fiasco playset to represent the segment of hooman society they will be experiencing. The more ordinary the playset, the better, like “A Nice, Southern Town.”
    Each Old One rolls 2D6 to determine a Relationship (roughly determines how they fit within society, opposed to how they are connected with the other Mythos that may be playing), a Need, a Location, and an Object. Distribute one 1D6, 1D8, 1D10, and 1D12 among these, which are referred to as Concerns.
    Next, each Old One distributes one 1D4, two 1D6s, two 1D8s, one 1D10, and one 1D12 among the Corruptions: Lust, Hunger, Greed, Sloth, Wrath, Envy, and Pride.
    Each of the Old Ones’ servitor-creations also has five points of Vigor, and five points of Power.

    The Thing Man Was Not Meant to Know (or Keeper), will then describe the wretched existence the Old Ones’ fleshy forms must endure – who they interact with on the train, the meetings they need to go to, the messy flesh-larvae they sire, the annoying co-worker they want to suck the brains out of, the commute to and from home, etc.
    When an Old One wishes its flesh-form to interact with the mundane world, it must roll its most appropriate Corruption and Concern dice (if it does not have an applicable Concern, it defaults to 1D4).

    Roll Result
    2-6 Proceed like an ordinary hooman. Make the coffee. Staple those papers. Drive that car. This is hooman life, so this may entail some failure or disappointment. Decrease your Power to increase your Vigor by one point.
    7-9 Do your duties like an ordinary hooman, but in a method more befitting the Mythos. Have coffee boil forth from your annoying co-worker’s eyeballs. Use a Hound of Tindalos to staple your papers between the unseen dimensions. Have your car be raised like a palanquin by miserable, warped flesh-slaves to carry you to and from work. This still may involve failure and disappointment, but at least it’ll be more impressive. Decrease your Vigor to increase your Power by one point.
    10+ You do things in a proper, Mythos fashion. Maim, kill, drive things insane, cause tendrils of mutated flesh to burst from the earth below…coffee filters be DAMNED. Lose a point of Vigor, but increase your Power by 2.

    If your Power ever reaches zero, your flesh-form dies an ordinary, hooman death, whether from old age, high cholesterol, murdered by a street thug, etc. Make a new character.
    If your Vigor ever reaches zero, your flesh-form dies in some way considered deviant or disturbing by normal hoomans, like drinking cyanide-laced kool-aid with a UFO cult, misadventure involving high-voltage wires and a bathtub filled with a highly alkaline solution, or being fed to Dagon. Make a new character, but you get to instead distribute two 1D6s, two 1D8s, one 1D10, and one 1D12 among six total Concerns, and two 1D6s, two 1D8s, two 1D10s, and one 1D12 among the Corruptions.
    If your Power ever reaches 13, and you still have a bit of Vigor left over, your fleshy form becomes a powerful conduit for your will (probably a politician, cult leader, or television personality…like Snooki). You win the game.
  • Michael, that's amazing. Have you read On the Ecology of the Mud Dragon? This reads like it could very well be a hack of that! Bookmarked to try out sometime soon.
  • Haven't read Ecology of the Mud Dragon yet (though it's on my list of things to aquire, particularly after talking to Ben Lehman this weekend).

    I actually got so obsessed with this concept last night (which got pushed further into the realms of weirdness when my game group decided to play Arkham Horror), that I'm fine-tuning the concepts and terminology, and will be turning this into a mini-RPG, just for the fun of it. I'll try and post the revised text later today (am at work, and while that allows me the opportunity to post things online with terrifying frequency, also means I am interrupted constantly with...well...work).
    But I did realize very quickly after re-reading through my original post that the die-size-to-result-table balance is completely wrong, and the Power/Vigor thing doesn't quite "feel" right, so those are being revised considerably, but will be the same general feel.

    Now I need to find a Fiasco playset based in an office building that I can hack for an example...
  • edited August 2011
    Okay, I've taken a bit longer on this than I expected, especially as I kept going back to use better wording, and trying to suss out if the reward/advancement mechanics were completely useless or not...and it's become much, much longer, so this is gonna be a bit of a big post.
    Either way, I've actually lost sleep over this game-that-was-meant-as-a-joke, and will probably be turning this into a printable PDF once I finish some setting playbooks. In the meantime, with a couple of repurposed Fiasco playsets, I think this can be played as-is without any problem. So, I present, the revised version of Outsiders, that is now called (and EDITED...):

    Companies & Carpools
    Storytelling in the Banal World of Insignificant Humans
    Making Your Victim
    You and your fellow Old Ones, referred to throughout as Entities for short, will make feeble shells of flesh and bone to manipulate on the earthly plane, called Victims. These mortals cannot exist beyond time and space, and thus are limited in the scope of their abilities, both physically and mentally. The Entities will distribute polyhedrons of varying sizes among various facets of the Victim's frail existence, and through these abilities, control its actions and thoughts from Beyond Time and Space.

    The Monograph
    Before the Entities make their Victims, the Keeper will decide on a Monograph, which provides the setting and flavor of its C&C campaign. The Monograph provides lists of options, to serve both as terrible inspiration, as well as serving a vital purpose in creating Victims. Should no such Companies & Carpools Monograph be available, the Keeper may make one of its own, or steal ideas from other games with a strong focus on the misery of human existence, such as Fiasco or Chill.

    Roles
    Each Victim has a Role, its place within human society. A Role could take many forms, whether specific careers like an accountant or game designer, positions within a family like housewife or eldest son, or perhaps more dramatic terms like romantic protagonist or comedic foil. Roles have no mechanical effect, but should inform the actions the Entity makes its Victim perform. The Entity must roll a cyclopean D20 polyhedron to decide its Victim’s Role.

    Obscenities
    The basic capabilities, limitations, development, and corruption of a Victim is decided by its Obscenities. The Entities need to distribute one D4, three D6, two D8, and one D10 polyhedrons among the seven Obscenities. The greater number of sides, the more powerful, devious, vile, and terrifying the Victim will be...which makes perfect sense for the Great Old Ones and their unknowable power, but can be overwhelming and dangerous in mortal form.
    •Apathy – an unwillingness to put forth effort, feelings of detachment, uncaring
    •Conceit – deviousness, selfishness, egotism, and willingness to betray others
    •Cunning – duplicity, secrecy, toadying, bootlicking, and passing blame
    •Greed – miserliness and zealousness, possessive, inability to control gluttonous hunger
    •Hatred – anger and aggressiveness, prejudice, an inability to forgive or forget
    •Lechery – perversion, vulgarity, strong urges to copulate, fornicate, and molest
    •Misery – pain and emptiness, fear, loneliness, and a drive to share it with others

    Obsessions
    Things that influence a Victim's decisions and actions are called Obsessions – those things they work themselves to death for, strive to obtain, or seek dearly to avoid. They may be so mundane as a photo of a girlfriend, individual as a custom-built luxury sports car, secret as a criminal record in a foreign country, or as deviant as an urge to sup on human flesh. The lives of mortals are full of surprises and twists, and even the Entities can never be certain what events will define the existence of its Victim.
    Entities must roll those terrible Euclidean D20s, and roll them thrice, and assign the results to one of each of the three Obsessions – Desires, Motives, and Secrets, and take note of their outcomes. Then they will distribute one D4, one D6, and one D8 polyhedral to each of their chosen options. As with Obscenities, assigning greater polyhedrons makes them more potent, but also that much more dangerous to mortals.
    •Desires – those ephemeral objects, dreams, and sensations the Victim dearly craves
    •Motives – the beliefs that the Victim holds dear, that direct its thoughts and controls its fate
    •Secrets – untoward knowledge, stolen information, valuables, evidence, and other things the Victim should not have

    Offenses
    Finally, there are three conditions that can afflict a Victim, called Offenses. These represent unfortunate events, physical ailments, and derangement that can prevent a Victim from acting freely or as it desires. Offenses start without any assigned polyhedrons. Instead, when an Entity suffers a failed roll, it may have polyhedrons of specific sizes forced upon them as Offenses, with the Keeper describing the effects inflicted. If any Offense’s rating increases beyond D12, the Victim will die.
    •Madness – erratic behavior and perceptions from fear, mental instability, stress, etc.
    •Misfortune – interference and complications from events such as arrest warrants, financial ruin, prejudice, etc.
    •Mortality – physical infirmity, caused by extreme age, overindulgence, blunt-force injury, acid, etc.

    Doom
    As the Victim lives its blasted, ignorant life, wandering amongst the concrete architecture that surrounds humanity like grave markers, it may suffer defeats, deprivation, and damage. This is the true horror of the mundane world, for such things happen to these fleshlings through their own misadventure and foolishness! Entities never should feel that such results must stand – they have unfathomable, godlike power, after all! At any time, they can decide to let their Victim succeed anyway, using their supernatural influence to change results and alter events in the game to their liking (also referred to as “cheating”).
    Doing so will, however, upset the finely crafted adventures of the Keeper (better known as Nyarlathotep). To calm an Entity’s irritability and impatience, the Keeper may offer a point of Doom to sate its unearthly hunger and avoid any cheating. These Doom points, when collected, can later be spent to improve the Entity’s Victim – spending five Doom points will allow the Entity to reduce one of its Obscenities by one size, while either increasing another Obscenity by one size, or adding a new D4 Obsession and increasing an existing Obsession by one size (this allows the Keeper to preserve “game balance,” or some other such Gug dung). Remember that lesser polyhedrons are good for Victims!
    It should be noted, however, that the Keeper has a limited of supply of Doom for every adventure – no more than 20 points. This is an important detail for later. Doom spent to advance a Victim is discarded for the rest of Eternity, and cannot be returned to the Keeper’s allowance.
  • edited August 2011
    Doing Things
    When an Entity wishes its Victim to interact with the world and the tasty flesh-things that inhabit it, the Keeper may ask it to roll the polyhedrons from its most closely related Obscenities and Obsessions, as well as any Offenses that may interfere, totaling their results together. If the Victim does not have a related Obsession, and isn't suffering from an Offense, then it only rolls the polyhedral from Obscenity. The roll total determines whether the Victim’s task was successful, and the Entity may then describe the effect of their action, successful or not, has upon the world.

    Total Result
    1-5 Success! The Victim performs as successfully as a flesh-creature can. Make the coffee. Collate and staple the reports. Drive the automotive transport. Consume that burrito. Describe in great detail how mundane and ordinary the task was.
    6-10 Failure! A mistake occurs and failure results. The coffee is watered-down. The reports are not done in time. The parking space is already taken. Pants are stained with spilt burrito. Describe in great detail how mundane and ordinary the failure was.
    11-15 Fiasco! By some terrible fluke, the Victim fails terribly. The coffee is spilled on someone. The reports are late and out of order. The Victim gets into a serious fender-bender before he gets to the parking lot. Experience indigestion and heartburn from a spicy burrito. Describe how irritating the failure was.
    16-20 Tragedy! The Victim has caused some catastrophe through its incompetence or negligence. The coffee pot shatters spilling coffee over the CEO. The reports get erroneously sent to the wrong department, at a different company. The Victim's car runs over a small child pulling out of the driveway to get to work. Vomit on Nancy after eating a bad burrito and spend the next two hours in the lavatory. Describe how upsetting the failure was.
    21+ Disaster! The Victim has set off a chain of events that will cause pain, injury, and suffering to itself and others. The coffee maker explodes, maiming the CEO. The reports contain incriminating information and are erroneously sent to a tabloid. The Victim's car causes a fifteen vehicle pileup on the highway during rush hour, killing eight people. Be the first to vomit and spend several hours in the lavatory in what turns out to be a massive food poisoning epidemic. Describe how horrendous the failure was.

    Cheating
    As previously mentioned, Entities don't have to take the inept failures of their Victims lying down (or in some other supine position), and can choose to cheat, using their eldritch influences to change events in the game. Of course, doing so will earn the Entity the enmity of the Keeper (particularly if it ignores bribes of Doom points), and thus will have a profound effect on the fiction of the game. It is up to the Keeper to describe how the world, in turn, reacts to this sudden extradimensional presence. How do normal mortal humans react when someone explodes in front of the water cooler? Do paranormal investigators come to examine the remains of the dark servitors that sacrifice themselves to save the Victim a parking space? Does the cute girl from accounting give birth to frog-like spawn after she copulates with the Victim on the first date? Just because the power of the Entity allows the Victim to succeed, doesn’t mean that it isn’t noticed. Here are some examples.
    •Failure: The Entity influences probability or creates minor magical effects. The pot of coffee never seems to run out, as if an unseen secretary constantly refills it. The dreaded marketing meeting gets canceled when the CEO is hit by a speeding bicycle, saving the Victim from making a presentation. The annoying girl from three cubicles over who gossips too much goes quiet when she gets a call from her doctor informing her that she has esophageal cancer.
    •Fiasco: The Entity enables the success of its Victim through mental influences and minor magical rituals. Suddenly, everyone in the office loses their craving for coffee, and the coffee maker is thrown out. A Hound of Tindalos collates and staples the reports for the Victim, hiding in the unseen dimensions under its desk. The search for a parking spot is avoided by driving the car into an impossible angle in the garage, appearing in an open spot in the lot near the front doors.
    •Tragedy: The Entity uses its powers to bend the laws of time and space to pave its Victim's own way to success. Fill the boss' mug with hot Jamaican Roast coffee, boiling forth from an annoying co-worker's eye sockets. Get the Parker Account when a rival marketing firm sinks into the earth, never to be seen again. Have the Victim's automobile be raised like a palanquin by miserable, warped, flesh-slaves to carry it to and from work.
    •Disaster: The Entity can temporarily imbue its Victim with a portion of its terrible power, becoming its avatar upon the earth! Main, kill, destroy, turn people into pillars of salt, make hamsters explode, and cause tendrils of mutated flesh to burst from the bowels of the earth...all to refill the toilet paper dispenser in the mens’ restroom.

    Recovery and Death
    As the Victim suffers failure, it will sometimes also suffer Offenses for their trouble. Failing to stab that hipster may result in getting kicked in the reproductive organs, causing a D6 Mortality Offense. Getting captured by those Islamic extremists and being brainwashed might increase the Victim’s Madness to D8. When an Offense grows larger than D12, the Victim will die as a result.
    The method and description of the death, however, depends on both the Offense and the conditions of the Victim's situation at the time. Mortality is most common, with deaths befitting any normal flesh-creature, whether from old age, high cholesterol, murdered by a street thug, etc. Madness will cause an extraordinary (and poetically satisfying) death, such as drinking a cyanide-laced fruit drink with a UFO suicide cult, misadventure involving high-voltage wires and a bathtub filled with a highly alkaline solution, or being fed as a sacrifice to Dagon. Misfortune will cause the Victim to die in some tragic, accidental way, whether boarding a plane with thousands of poisonous snakes hidden in the overhead luggage compartments, proudly but unwittingly declaring a membership with the Communist Party in a Texas bar filled with Tea Party Conservatives, or starving on the streets, homeless and alone after losing everything in the great Stock Market crash.
    Recovering from Offenses is never simple, and typically requires some esoteric, complex action, such as venturing into a disgustingly sterile clinic to receive medical treatment, speaking with someone about emotions and childhood traumas, or apologizing to insignificant flesh-creatures that felt wronged when used as tools and later discarded so the Victim could be promoted to a bureaucratic manager. Once such a task has been undertaken, the Entity can spend one of its collected Doom points to reduce the associated Offense by one size, which then is returned to the Keeper’s Doom allowance.
  • Keeper’s Role
    It is the duty of the Keeper to describe the wretched existence of the mundane world to the Entities as perceived and endured by their Victims, so that its Euclidean geometries and base understandings feel real and palpable: relate the sensation of being fondled on a crowded subway car; detail the ponderous process of how mortals gain sustenance from the consumption of vulgar animal flesh and vegetable matter, only to recycle it and excrete it later; imitate the wails of the human acts of copulation, and the wails of the horrible little larval spawn that must be tended afterward; expound on the torture of interacting with other inane humans, both within their havens and dens of suffering (remember to refer to it as an “office”), while resisting the urge to devour their brains; ask them how they react to the meaningless dreaming cycles their Victims must enter every lunar rotation, and so on! The excitement!

    Signs of the Keeper
    While all of the action revolves around the Entities and their Victims, the Keeper does have important rituals of its own, allowing its terrible will to become manifest in the world. These are referred to as Signs. Similar to the actions a Victim might take, the Keeper can reveal a Sign of its presence whenever the Victims fail in their actions, ignore potential threats or complications, or as a warning of its cosmic displeasure!
    •Impede Them with obstacles, stuck elevators, traffic jams, glass ceilings
    •Confront Them with inconvenient truths, a “talk” with the boss, consequences of their decisions, pregnancy tests
    •Imply Future Problems such as strange smells from the kitchen, increased e-mail spam, drops in the stock market
    •Announce Immediate Problems like sludge spewing forth from the sink, smoke rising from the car engine, a pink slip
    •Take Things Away like towing their car, revoking smoke break privileges, stealing their wallet
    •Call in Debts such as getting a visit from “Vinnie,” being guilt-tripped into bailing your brother out of jail
    •Require Investment like spending $150 on a hospital co-pay, replacing the brakes on the car, settling that outstanding phone bill
    •Inconvenience Them with a visit from Jehovah’s Witnesses, intestinal distress, head lice
    •Cockblock Them by stealing their date, cheating on them, revealing the secret ending of their favorite show
    •Offer Crappy Choices like going to Juarez or Algeria for vacation, getting laid of or being transferred to the branch in Moosehat
    •Offer Great Choices with terrible strings attached that they don’t know about
    •Provoke Them with a fight at the pub, promoting a slacker employee to become their supervisor
    •Hide Something like the remote control, their keys, the report they need to deliver to the boss
    •Rearrange Things so they can’t find anything
    •Impose Judgment of their friends, peers, bosses, the public at large, the law
    •Inflict an Offense, typically 1D4 for Failures, 1D6 for Fiascos, 1D8 for Tragedies, and 1D10 for Disasters
    •Exacerbate an Offense, increasing it by one size for Failures, two for Fiascos, three for Tragedies, and four for Disasters

    Ending the Game
    Should any Entity have at least ten unspent Doom points when their Victim dies, the game ends when it gets frustrated with the inane rules and unrealistically lethal mundane fictional world, and storms off to play some video games instead. If the Keeper runs out of Doom points in its allowance, the game ends with the Keeper getting fed up with the Entities constantly cheating and blatantly ignoring the rules, and hastily summarized the rest of their Victims’ lives. Should any of the Victims have at least three Obscenities rated at D4, they will be declared de facto winner of the game, becoming some kind of celebrity, politician, or mega-church cult leader.
  • edited August 2011
    Here's the first Monograph for Companies & Carpools:
    Fields of Blood and Iron
    A World War Monograph

    Roll | Roles | Desires | Motives | Secrets

    1 | Assassin | Addicted to Power | Atone for future transgressions | A murder of passion
    2 | Chaplin | Chain Smoking | Atone for past mistakes | A whispered confession
    3 | Commando | Drunkard | Foreign women are agents of the devil | Blackmail against the commander
    4 | Field Medic | Enemy Memorabilia | Foreign women are the sexiest | Counterfeit foreign currency
    5 | Fighter Pilot | Explosives | Get revenge on your platoon | Enemy code book
    6 | Infantryman | Fine Art | It’s all HIS fault… | Enemy propaganda
    7 | Marine | Freedom | It’s all your fault | Evidence of wartime atrocities
    8 | Mess Cook | Gambling | It’s none of their business… | Forged passport and travel documents
    9 | Military Liason | Kleptomania | It’s not your fault | Gambling debts
    10 | Mechanic | Masochism | Join the enemy | Lead-lined cannister of plutonium
    11 | Prisoner of War | Morphine Addiction | My true love must be out there | Letter from an enemy spy
    12 | Radio Operator | Pornography | Spread propaganda | Lewd photo of your best friend
    13 | Saboteur | Promotion | Spread the faith | Lewd photo of your best friend’s girlfriend
    14 | Sailor | Pyromania | Spread venereal disease | Lewd photo of your girlfriend
    15 | Sergeant | Sadism | The Commander has wronged you | Map leading to a stash of stolen gold
    16 | Sniper | Sodomy | The enemy must die! | Promise from a P.O.W.
    17 | Spy | Taste of Blood | The locals are out to get you | Secret enemy agent
    18 | Supply Clerk | Taste of Flesh | Their lives are not worth sparing | Subversive beliefs
    19 | Tank Commander | War Trophies | Why aren’t YOU in command? | The Commander’s diary
    20 | Wartime Correspondent | Wealth | Your country is out to get you | Vial of cyanide


    ...this would look a lot better if I knew how to properly format the tables...
  • edited August 2011
    How's this? Roll Roles Desires Motives Secrets
    A World War Monograph
    1 Assassin Addicted to Power Atone for future transgressions A murder of passion
    2 Chaplin Chain Smoking Atone for past mistakes A whispered confession
    3 Commando Drunkard Foreign women are agents of the devil Blackmail against the commander
    4 Field Medic Enemy Memorabilia Foreign women are the sexiest Counterfeit foreign currency
    5 Fighter Pilot Explosives Get revenge on your platoon Enemy code book
    6 Infantryman Fine Art It’s all HIS fault… Enemy propaganda
    7 Marine Freedom It’s all your fault Evidence of wartime atrocities
    8 Mess Cook Gambling It’s none of their business… Forged passport and travel documents
    9 Military Liason Kleptomania It’s not your fault Gambling debts
    10 Mechanic Masochism Join the enemy Lead-lined cannister of plutonium
    11 Prisoner of War Morphine Addiction My True love must be out there Letter from an enemy spy
    12 Radio Operator Pornography Spread propaganda Lewd photo of your best friend
    13 Saboteur Promotion Spread the faith Lewd photo of your best friend’s girlfriend
    14 Sailor Pyromania Spread venereal disease Lewd photo of your girlfriend
    15 Sergeant Sadism The Commander has wronged you Map leading to a stash of stolen gold
    16 Sniper Sodomy The enemy must die! Promise from a P.O.W.
    17 Spy Taste of Blood The locals are out to get you Secret enemy agent
    18 Supply Clerk Taste of Flesh Their lives are not worth sparing Subversive beliefs
    19 Tank Commander War Trophies Why aren’t YOU in command? The Commander’s diary
    20 Wartime Correspondent Wealth Your country is out to get you Vial of cyanide
    Not sure where the white space is coming from... Edit: Taking all the pretty formatting out of the raw HTML tags makes it go away. Sigh...
  • Posted By: Peter AronsonHow's this?

    Not sure where the white space is coming from... Edit: Taking all the pretty formatting out of the raw HTML tags makes it go away. Sigh...
    Beautimus.

    ...Replicating that will be tricky...but not impossible, especially now that I have a sample.

    ...this is why I never got into web design.
  • ...you know you can just "quote" the post, and thereby get the "code" for generating that table, right?

    I'm sure you do. But if you didn't, hypothetical reader, now you do.
  • Posted By: Paul T....you know you can just "quote" the post, and thereby get the "code" for generating that table, right?

    I'm sure you do. But if you didn't, hypothetical reader, now you do.
    Typically that's what I've done to learn other formatty codes. Table codes are just more...complex-looking. Nowhere near as easy as making a table in InDesign.
  • Man, I'd love a rules-heavy mundane game.
  • Posted By: jessecoombsMan, I'd love a rules-heavy mundane game.
    I believe that's called Running For Congress LARP.
    Honestly, though, I think there is a niche to be filled, to have a robust RPG made about somewhat normal people, being thrown into extraordinary or dangerous circumstances, WITHOUT being a horror movie game. I mean, yeah, one might argue where's the interest in playing "normal life, the RPG"? But I think there's potential for making something really interesting. It'd probably be more comedic and trippy (what's that new comedy 'ported from Australia...Wilfred?), tragic (something like Grey Ranks), or brutal (Breaking Bad, the RPG?).
    The old 1PG games kinda did that, but always seemed to slip into "here's how to make your characters heroic" routine. They were simple and low-powered for the most part. Fiasco probably fits the bill, nowadays, though it has much more of an edge and twist.
  • edited August 2011
    I always thought that the game the gods play in Prattchet's The Colour of Magic was a very cool idea.

    The same idea, but implemented in a completely different way can be seen in Bloodlust/Hyperborea. Where the gods take the form of weapons, fall down on the world, to be used by heroes of the land, and through them experience human feelings and desires. Reading Hyperborea.
  • Posted By: stupidgremlinPosted By: jessecoombsMan, I'd love a rules-heavy mundane game.
    I believe that's calledRunning For CongressLARP.
    Honestly, though, I think there is a niche to be filled, to have a robust RPG made about somewhat normal people, being thrown into extraordinary or dangerous circumstances, WITHOUT being a horror movie game. I mean, yeah, one might argue where's the interest in playing "normal life, the RPG"? But I think there's potential for making something really interesting. It'd probably be more comedic and trippy (what's that new comedy 'ported from Australia...Wilfred?), tragic (something like Grey Ranks), or brutal (Breaking Bad, the RPG?).
    The old 1PG games kinda did that, but always seemed to slip into "here's how to make your characters heroic" routine. They were simple and low-powered for the most part. Fiasco probably fits the bill, nowadays, though it has much more of an edge and twist.

    I have long been interested in something like this. More games about real life!
  • Posted By: stupidgremlinThe Entity can temporarily imbue its Victim with a portion of its terrible power, becoming its avatar upon the earth! Main, kill, destroy, turn people into pillars of salt, make hamsters explode, and cause tendrils of mutated flesh to burst from the bowels of the earth...all to refill the toilet paper dispenser in the mens’ restroom.
    That's some very funny text you've got tucked in there...

    Isn't the war monograph (and a high stakes situation like war in general) kind of in the opposite vein from the mundane? Where's the office cubicle monograph?
  • Posted By: Ben RobbinsIsn't the war monograph (and a high stakes situation like war in general) kind of in the opposite vein from the mundane? Where's the office cubicle monograph?
    I think war can be a very important part of the human experience, and something that would draw the Mythos in like rats to a pile of refuse.
    Really, it was just the one that I could put together relatively quickly. I'm going to post one based on ultra-conservative news channels next (probably a little later today, in fact). Then I'll try to get around to a regular office cubicle set, then one for a hospital...and probably a high school, too.
  • edited August 2011
    Okay, let's see if this works:

    Next, on the Murdoch News Network! RollRolesDesiresMotivesSecrets
    1Administrative AssistantAdmirersCivil Rights leaders are recruiting terroristsA picture of the President with a target drawn on it
    2Building MaintenanceAlcoholicGlobal warming is a liberal lieA picture of the President with hearts drawn on it
    3CameramanAutoerotic AsphyxiationHomosexuality is a disease, best healed by fireBlackmail note reminding you of your sins
    4Floor ManagerChild PornographyLiberal charities are funding terrorismEvidence of phone hacking
    5GafferChinese ProstitutesSpread the Gospel to all who hear youFertilizer bomb in your van in the parking garage
    6Guest SpeakerCompulsive GamblerTerror victims are unpatriotic for opposing the warLewd photos of the presidential candidate
    7Investigative ReporterDirty UnderwearThe Lead Anchor won’t live forever…List of the congressmen the network secretly supports
    8JanitorEndorsementsThe network doesn’t pay you enoughList of the industries supporting key congressmen
    9Junior ReporterHigh StakesThe other anchors are talentless hacksList of the undercover CIA agents working in foreign countries
    10Lobby GuardMethamphetamine AddictionThe other news channels are terrorist lap-dogsMemborship with a secessionist militia
    11Mailroom ClerkNeed for SpeedThe poor and destitute are leechesPhotos of the CEO in bed with a prostitute
    12Market ResearcherNotorietyThe President is a damned CommiePhotos of yourself in bed with a prostitute
    13MeteorologistNymphomaniacThe President is a rotten MuslimStolen files from the rival news network
    14Network AttorneyPolitical GaffesThose celebrities should all burn…Stolen office supplies in your car trunk
    15News AnchorPromotionThose pundits are nothing but fraudsTen years of unfiled tax returns
    16Political PunditRatingsUnbelievers are just as dangerous as terroristsTerrorist infiltrator
    17Public RelationsRed MeatYou deserve your own interview showThe missing secretary in your basement
    18PublicistThe Big StoryYou deserve your own news channelTwo years of your CEO’s cellphone records
    19RunnerWealthYou hear a rival network is hiring…Ziplock bag filled with cocaine
    20Sound EngineerWeekends in VegasYou pay too much in taxes, and it hurts the economyZiplock bag filled with used condoms
  • ...not sure why there's that big-ass break between the text above and the table...but oh well. It works, otherwise.
  • edited August 2011
    Posted By: stupidgremlin...not sure why there's that big-ass break between the text above and the table...but oh well. It works, otherwise.
    It's something odd about this forum software's treatment of HTML* -- each new line/line breaks in your table becomes a blank line before it. This is why I had removed all the line breaks from table I did for you.

    (* I suspect it pays attention to line breaks so that all the text doesn't just compress into one paragraph the way pure HTML would if you left out your paragraph tags.)
  • edited August 2011
    Yeah, it is kinda weird. I just copy/pasted the code you had used, and edited with new information in the cells, but it still came up like that. Still, it works well, otherwise. I'm not complaining.

    EDIT: I know I'm too tired when I use "otherwise" far too often...
  • Since I'm going to be stuck at work all weekend (because my job sucks), I'll be revising the Motives and Secrets for the two current Monographs (as suggested by a few people), to make them less extreme, and I'll probably work on some new monographs as well.
    When that's been taken care of, I'll post changes etc. on this thread over here.
  • Revised Monographs, new monographs, and downloads are over HERE

    ...I'm not really sure how the hell I ended up taking over this thread... I think I'm Lovecraft-obsessed.

    Stupid Gremlin
    Apathy D8
    Conceit D6
    Cunning D8
    Greed D4
    Hatred D6
    Lechery D6
    Misery D10

    Role: Copy Monkey
    Attitude: Distractible D8
    Motives: Gotta make a new game! D6
    Secrets: Daydreams of Political Aspirations D4
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