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Posted By: Cneph1. Worse outcomes2. Hard bargains3. Ugly choices...No, wait, I hate having to come up with those in DW...
Jenskot, I completely agree. +1. But I think that I'd reinterpret "characters matter" to this: the plot arises from the characters' choices and the players' description, rather than from anything pre-scripted.
ETA: I also think that the "things matter" implicit in the first three captures the "no 'nothing happens' mechanics" part.
Posted By: Jason MorningstarThe three fundamentals of fun roleplaying are:1. Loving the people you are playing with
Posted By: jenskotIs that why you do that thing... with your hands... while we play...?
Posted By: Jason MorningstarPosted By: jenskotIs that why you do that thing... with your hands... while we play...?
Posted By: jenskotIn order of priority:1. Choices matter. No game will end the same way.2. Description matters. What we say affects the mechanics.3. Characters matter. Characters aren't slaves to the plot.
Posted By: otherdocNot to state the obvious, but if we're talking about FUNDAMENTAL elements of fun roleplaying...1. Fun2. Roles3. Playing
Posted By: ivan1. the miracle of a story emerging.. it makes you feel like you are channelling it from somewhere else.. it cannot just happen!
Posted By: Zachary DonovanHey stefoid,I'm curious - do you have somewhere you're going with this? Like, is this a pedagogical tool?