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Posted By: TomasHVMI feel that the challenge for a two player game is to make the game surprise the players, while they play it. How do you meet such a challenge?
Posted By: TylerTplaying RPGs tends to be very demanding, so players actually value down time because it gives them time to think about what to say next. So an rpg with just two players has very little down time and thus has to bare more creative load.
Posted By: TylerTso i guess this would be a game for two gm level players?
Posted By: TomasHVMThe game I've posted here (Romancing the Border) has a pretty simple method without any GM
Posted By: TomasHVMI believe making games that will let the players beplayersis the way to go.
Posted By: TomasHVMMake it simple, but give a framework for game-play, and feed the creativity with some elements to explore ...
Posted By: TomasHVMI feel that the challenge for a two player game is to make the game surprise the players, while they play it.