So, I'm working on adapting B2: Keep on the Borderlands for use with DW. In the original module, there are a lot of helpless humanoid women and children. Some of the females are combatants, to be sure, but many are not. When I played through this module using the original Red Box rules, I ran it as written and ended up with an incident in which one PC, a stone-hearted dwarf mercenary, threw burning oil on a huddled group of hobgoblin young. As soon as he did this, I had the group of hobgoblin females who had been trying to protect the children rush in and stab the dwarf to death with their knives. I rolled well, and he died. I didn't kill his character intentionally, I was just trying to, as objectively as possible, represent what what probably happen in that situation.
In any case, since I am changing things up in the Caves of Chaos, I'm now wondering whether noncombatants belong in the dungeon at all. On the one hand, it's more realistic for humanoids to have mates and young in their lairs, and it forces the PCs to make a moral decision. OTOH, it puts the PCs in a spot, and could easily leave a bad taste in the players' mouths, depending on which way the decision goes.
I'm leaning toward just eliminating all the females that aren't combatants, and all the young.
Also, I'm noticing that as written, these humanoid tribes are boringly patriarchal. Maybe I'll make some of the female combatants a little scarier while I'm at it?