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[0e d&d] stealing from Dungeon World
edited February 2012
sooo this may be a question with an obvious answer...
but would there be any reason NOT to use DW's principles, moves, threats, etc., when running an
Well, they're different games, so it's going to be a different experience. No reason not to do it if it improves the experience for you.
Whenever I play Dungeon World I'm tempted to use some edition's (or every edition's) equipment and treasure and magic item tables. It definitely seems like there's productive in-betweenish design space to me. To the extent that at one point I've more or less made functional DW versions of the 2nd Ed treasure table, which is the best I think for just having a ton of strange and evocative magical finds.
: I have gotten really comfortable with having those things as a source of structure to my prep for my AW game. I'm not quite so interested in DW at the moment that I would want to just run that instead; in fact, I think I'll keep PC moves completely off the table and let 0e decide what new powers the players get as they go.
: random tables really do it for me, I admit. Heck, random magic item tables are an awesome source of Lonely Fun in their own right!
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