I feel like in every RPG I play, what happens and why is the most important thing. That's cool, but I often find myself wishing for the kind of experience I sometimes get while reading evocative fiction. When I was reading Neuromancer as a kid, I didn't have any idea what was going on: stuff like character motivation and plot was completely lost on me. However, I learned to like that feeling, because I totally got Gibson's style. Visual details and associations became everything.
Now, I really want to get those kind of kicks from gaming. But trad games seem to care most about players beating the scenario and story games about relationships between the characters and what's happening inside their heads. It seems that even when I'm running, without any mechanical backing to create consistent imagery the plot takes over everything else in the scenario and my descriptions become rushed, as I'm trying to serve the players the plot developments they crave.
I think I want slower and more detailed gaming where imagery and style trump everything else. Thoughts?