I'm playing Dungeon World this weekend with some old friends, and I want it to be an awesome game night. Except I had a horribly punishing week at work, and didn't get to put in as much game prep as I wanted. I have, like, a half-finished adventure, and no time to finish it.
So. I have a lot of cool monsters statted up and a town pretty well fleshed out and a bunch of ideas, but I feel like the overall setting/theme/backstory is vague and will confuse the players.
Here's what I have so far.
- The adventure is a mix of lots of stuff: social interactions, foreshadowing, figuring stuff out, fighting monsters, going into a dungeon. Serious old-school, not wacky, gonzo old-school.
- The PCs go to a little town way up north where terrible winter storms are causing trouble. Magical, scary storms, with ice and wraiths and winter wolves. They run into some of this on the way there, like, 5 minutes after we sit down to play.
- The people in the town are all scared. They know that the storms are caused by Winter's King, a fierce-but-not-evil winter spirit / faerie lord kind of guy. He is pissed, for some reason. Not sure why.
- An evil wizard came through town a couple years back, asking lots of questions about Winter's King, and the faeries that live in the Old Forest.
- The PCs have to venture into the Old Forest, filled with wily, indifferent faeries and dangerous animals. Maybe they meet a nice-ish faerie, who tells them some useful shit?
- The PCs have to cross through a big, ancient field where a great war was once fought, a "barrow downs" kind of place. This place is lousy with undead - ghosts, wights, wraiths.
- There is a dungeon, underground, with traps and animated statues and such. Maybe the evil wizard summoned and bound Winter's King? Maybe the evil wizard did something else?