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Posted By: buzzIf a character has Combat Mastery, is there anything preventing them from using it for every single roll when in combat, whether attacking or defending? Similarly, one of my players was using Iron Man. Is there anything preventing him from using "Cutting Edge Tech" + [power] + "Tech Master" for pretty much any roll he makes? I mean, other than if he was without his armor?
Posted By: NeilHow long do Complications and Assets last?
Posted By: buzzPosted By: NeilHow long do Complications and Assets last?
Posted By: MHR Basic game, p. OM22Assets usually last until the end of the Scene.
Posted By: MHR Basic game, p. OM29complications ... usually go away once the situation is resolved.
Posted By: MHR Basic game, p. OM29You can make an asset or complication last longer than a single roll or conflict by spending a Plot Point.
Posted By: Paul DrusselAttacker wins ties, p.OM50
Posted By: jenskotThat's what I tried a few times and it felt flat in play (for the 3 different groups I tried it with). Especially since you can only use 1 Distinction (Scene or personal) per roll. Last game I had thespreading wild firestep up at the end of each round and it was very tense and emotionally pleasing for the players. I'm trying to find a way to recreate that feeling without hacking the game (yet).
Posted By: jjafullerPosted By: jenskotThat's what I tried a few times and it felt flat in play (for the 3 different groups I tried it with). Especially since you can only use 1 Distinction (Scene or personal) per roll. Last game I had thespreading wild firestep up at the end of each round and it was very tense and emotionally pleasing for the players. I'm trying to find a way to recreate that feeling without hacking the game (yet).
page OM17 : Interrupt the Action Order with a Watcher CharacterIn any Action Scene, the order in which the characters—heroes, villains, and others—act is fluid and passes from player to player, and occasionally to you as Watcher. If you want to interrupt the action order and have one of your characters, such as a villain or an angry mob of thugs, act before the next hero, you need to spend a doom die. The default spend is a d6, although heroes with Enhanced,Superhuman, or Godlike Reflexes (or Senses, in some cases) require you to spend a larger die (d8, d10, or d12, respectively). If your character has Reflexes or Senses of his own, it can offset this greater cost. For more on action order see page OM35.
page OM36 : If you’re the Watcher and you want one of your own characters to go first, you need to spend doom to do it. It costs at least a d6 doom die—if there’s a hero at the table with Enhanced, Superhuman, or Godlike Senses or Reflexes and you don’t have a character with Senses or Reflexes of that die rating, you need to match either their Senses or Reflexes die with a doom die of the same size. Whether it’s Senses or Reflexes depends on the framing of the Scene; typically, surprise attacks, ambushes, and sudden arrivals hinge on Senses, while a sudden attack from a foe that’s already present and engaged with the heroes would be Reflexes.
page OM37 : INTERRUPTING THE ACTION ORDERAs the Watcher, you can interrupt the action order at any point using doom dice. If a player chooses another player to go, you can spend a die out of the doom pool to have one of your characters act before that next player. Just like the use of doom dice to seize the control of the first Panel in the action order, you have to spend at least a d6 to do this. If the interrupted player has a hero with Enhanced or greater Reflexes or Senses, you have to match that with your Watcher character’s own powers or spend a larger die.
Posted By: jenskotThere are also really amazing rules for Large-Scale Threats. They are built like full Villains but use the rules for Mobs. So Thanos or Apocalypse would have a normal datafile except they can have multiple dice in their Affiliation. Say 6d8 Solo.
Posted By: stupidgremlinOkay, I got a bit of a question, which came up when I ran Marvel at the demo event at Rainy Day Games.The player who took Iron Man was able to reboot the Raft's security cameras and diagnostic computers by powering them with his suit, and noticed that he was about to get a visit from the Living Laser and Chemistro.He decides he wants to hold his action, so that the first baddie who walks into the security office gets a repulsor blast to the face. I was thinking the player should spend a Plot Point to treat it as a Stunt and to have him roll right away, but it also seemed odd to say that he needed to spend the PP when he had an advantage. In the end, we treated it as creating an Asset...which I, at the time, allowed the player to hold as the "plot point" needed to interrupt Living Laser as he burst into the room.Overall, though, it felt a bit forced. I probably should've stuck to my guns and insisted on the Stunt. But is there a better way to treat this situation?
Posted By: jjafuller...it would start an action scene.
Posted By: stupidgremlinWhat if Iron Man was already technically in an Action Scene, though? Say, if he had just been using the security system to create some Complications to bugger up some minor villains, and then noticed he was going to have some high-powered company pretty soon? Just end his previous Action Scene and start another?
Posted By: stupidgremlinIf I had tried to imagine this from the standpoint of a comic book, rather than an RPG, I probably wouldn't have had this hiccup in the first place.
Posted By: jenskotAlthough I'm worried that the game text may be difficult for non-gamers.
Posted By: buzzIt's going back and referencing things later where it really falls down. I think almost every element of the game is split into at least two different sections.
Posted By: CamBanksHeroic Roleplaying third party and fan support
Posted By: CamBanksAn official example of play is in approval with Marvel right now. We'll make it available as soon as that's done.
Posted By: CamBanks...I hope to get things moving on Heroic Roleplaying third party and fan support later in the year.
Posted By: buzzIs there guidance for how the timing of Limits work?E.g., I triggered Cap's Gear limit before I had a vilain take an action. The player found it goofy that I was effectively retconning that his shield hadn't returned when it was last thrown, and I agreed the timing was weird. Is it just a matter of staying in sync with the fiction? I.e., I should not have done anything to change what had already been established?
Posted By: buzz1. A player rolls against the Doom Pool. They roll their action, and there some 1s/Opportunities in the result. The Watcher pays some PP to activate those Opportunities to add/upgrade dice to the Doom Pool. Can these added dice then be used for the Doom Pool reaction roll the Watcher is making in response to the action that resulted in the added dice? That's how I played it.
Posted By: buzz2. The Watcher rolls a reaction and generates some Opportunities. My understanding is that the player can't do anything with those Opportunities at that moment, but they can "carry them over" to their next action roll and get the stepped up push/stunt/asset or resource if they choose to spend the PP. Is that correct? This came up a lot, and had me wishing I had some sort of token to represent these "reserved" Opportunities.
Posted By: buzz3. If the Watcher rolls multiple Opportunities, does that mean a player can use them to step up a push/stunt/asset multiple times? E..g., three Opportunities means the player can pay PP to add a d12 push die to their roll? If so, what's the PP cost? Or are all the Opportunities kept separate? E.g., they could buy one for a stepped up push die, another for a stepped up stunt, and another for a resource.
Posted By: buzz4. How do you handle an action that doesn't create anything that can easily be represented by an asset or complication? E.g., in our session, Spidey was trying to grab Lykos' body away from Electro. What happens if Spidey wins? He now has possession of Lykos, but what do we do with his effect die? Or is everything in MHRP an asset, complication, distinction or resource?
Posted By: Skywalker4. How would you do it in a normal RPG?