How do you make simple cards with text and/or pictures that inspire players?
My idea is to make it simple; draw one card -> look at it briefly -> frame the scene
Here's some examples of how such cards could be:Card #1
Text: Danger in darkness
Picture: a shadowy figure that may be a man, or a monster ...Card #2
Text: An emotional encounter
Picture: an ordinary house, and a tree in the windCard #3
Text: A test of wills
Picture: two faces, one on each side of the card, facing each otherCard #4
Text: A challenge for the nimble
Picture: part of a complex mechanismCard #5
Text: The spring of magic
Picture: a figure of light, by a waterfall
The point is to make simple elements, which is drawn and read in the blink of an eye. Designing them to be easily connected to the setting, we ensure easy inspiration for the players, and make it simple to frame scenes from them.
Designing such cards to suit one particular setting, making them into true setting elements, they would help reinforce the setting and help players explore it.
Although each card is simple; having 50+ such cards would ensure variation. I believe the same card would inspire different scenes in different situations, so variation would be secured in that way too.
And with that amount of cards, we would be hard pressed to predict what card comes up next, and that would make some surprises for all players/leaders.