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Posted By: Hans c-oWhat doesgenericmean, though? We always think of GURPS or Hero, and yeah, if you're going to make a game like that, there's no room and no need..
Posted By: Hans c-oBut isn't something like Microscope generic? It gives you a structure bereft of fictional content and says "build". Just like GURPS. A different structure, but still a structure. If that's generic, then yes, make more generic games and we will play them.
Posted By: Orlando WilsonTwo: As emphatically and clearly as I can state this: fuck no. Generic systems are terrible and useless. I am a huge advocate for, say AW, but the lack of a solid setting or situation [despite its excellent procedures] is a major stumbling block.
Posted By: J. WaltonI'm increasingly of the opinion that there aren't really any generic games. Most of the games we think of as generic are set up to do fairly specific things (like genre-y adventure stories) or -- in some instances -- expect the players implementing them to use some subset of the rules or otherwise hack them into a much more focused game (GURPS, for example).So... yeah, sure.
Posted By: Eero TuovinenFor example,Solar System- it's a generic system, and I don't think that it's particularly compelling by itself. Sure, Solar System isgoodandwell-made, but those are not the same as creatively compelling. The system justifies its existence by being the rules-set for the seriously attractive fantasy roleplaying gameShadow of Yesterday.
Posted By: philarosBut the concepts of Keys and Secrets? That was compelling, that was what got us to grab the system and immediately use it for settings and situations that we found more compelling.
Posted By: Jon Shepherd.Ever seenthis list? It's chock full of simple, functional, and utterly useless systems.
Posted By: Moreno R.To be REALLY generic, a game should have no specific setting, no specific situation, no specific characters type, no specific color and... no kind of specific system peculiarity!
Posted By: JDCorleyPosted By: Moreno R.To be REALLY generic, a game should have no specific setting, no specific situation, no specific characters type, no specific color and... no kind of specific system peculiarity!
But I think "system peculiarity" is still a bridge too far. To say (for example) that Primetime Adventures is not generic is beyond ludicrous. It certainly is.
I think we should consider the implications of "generic" games like "generic" pharmaceuticals.
Posted By: Moreno R.You can't use PTA to play a hardened and immutable tough guy (well, you can, but after the end of character creation, you have a tough guy with abandonment issues that at the end of his character arc maybe will retire to a nice place raising puppies... non exactly what you started with...)
Posted By: Orlando WilsonI, however, even when playing in the 'trad' style, have no use for something like GURPS, HERO, or FATE. Especially not another one.
Posted By: shreyasI think we should consider the implications of "generic" games like "generic" pharmaceuticals.
Posted By: Moreno R.So, for me PTA is not generic because it offer a gaming experience not similar to the one D&D offer: it's not the usual "a penny for a dozen" common D&D clone, but it's a very specific game with very specific effects.
Posted By: Orlando WilsonIf IAWA, PTA, Fiasco, &c. are for the purposes of this question 'generic' systems, then sure mang, design another. All great games and there's always room for innovation.
Posted By: David ArtmanMy own GLASS system is "genre-agnostic":Generic Live Action Simulation System. *I* ... *snipped*
Posted By: Orlando WilsonLet me quote that for you JDCorley:
Posted By: RobMcDiarmidAnd you ended up with a system that nobody plays, last I checked.And I don't mean that to be a total ass,
Posted By: David ArtmanActually, no one plays because
Posted By: nemomemeAll your game are generics because I will haxxor them.
Posted By: JDCorleyWhat's the value in playing Star Wars without "hacking it" for your own version of Star Wars, starring your own characters, in new situations and speaking different dialogue and taking different actions?
Posted By: RogerIf there's another The Pool out there somewhere in someone's desk drawer, I want to see it. (So, to answer the question: Yes.)
Posted By: stefoidwhats The Pool?
Posted By: Adam DrayCreating characters, situations, and ephemera are not hacking; that's playing. Creating system: that's hacking.
Posted By: JDCorleynope.avi