I got the bug for roleplaying on a school adventure trip. The location was on an Island off the coast of Plymouth called Drakes Island. Pic
D&D with its fantastic imagery on the box Box Lid
The books and rules for creating characters and fantastical stories held an aura like a magical tomb.
These books just needed to be read or understood correctly to go adventuring in this promised land.
The reality has been fun, with meeting lots of like minded people but,
One thing that stands out is the need to make these stories more. Instead of stories like The Emperor's New Clothes
We dress up stories around a frame work of rules and sometimes it works!
Some times it doesn't and we see through our invisible worlds into the naked truth.
The dressing up is difficult it doesn't take long before it can feel all made up, and for someone to say so.
Compelling stories off the cuff ? on the wing! need something to make them fly.
If you look at D&D it fly s, but its a predictable flight path.
You have your captain and passengers, why would the passengers want to fly the plane its scary right!
How do you begin to design a game or fictional story game which involves all.
Can it be done? what prevents it, e,g, knowing the plot in advance.