after a rousing good time playing Agon at Nerdly, I ran it for my regular group last night.
It went pretty well - my group has a low attention span, so play went slowly, but everyone really enjoyed it on the whole.
The one thing - as Antagonist - that bugged me was how the rules tend to gloss over a lot of the fictional positioning, especially in battles, especially in non-physical "battles" (extended contests).
I worked up a set of "weapons" (inspired by Burning Wheel) for non-physical battles, and I'm debating whether to use them or not. They would certainly ground the fiction a lot more in situations like these, and my players are used to taking things through with people, so we definitely need to hash out a "fix" for this issue.
Any suggestions? I can post the "social weapons" list if folks are interested and would be up for giving a little feedback.