I'm visiting my brother next week and he is keen to try Technoir for a few sessions in the evenings (he's been working on a Bladerunner-esque graphic novel and is suitably energized for the concept of a sole protagonist working both sides of the law in a distopian cyber-future).
I explained the limits as I saw them for Technoir one-on-one as I haven't run it yet, being so fully engaged with Dungeon World at the moment. But after a good re-read I think It can work, I just need some tips from those of you who have played with small groups. Especially in the realm of connections and tapping them to embroil the fiction a little. The three node triangle plus one or two connections seems a little forced with only one player. I plan on working push dice pretty hard, and rolling with plot the dice come up with, adding elements as they rise organically from the initial seed. Any suggestions?