October is my favourite month. I've decided to celebrate it with the launch of this IndieGoGo campaign: The Quiet Year
(not sure why the image is blue here. It should be tan-brown.)
The Quiet Year is a map-drawing game. It's for 2-4 players, and takes 2-4 hours.
When you play The Quiet Year, you collectively create a post-civilization-collapse community and you guide it through a quiet year set amidst the chaos and violence of the apocalypse. It's a game about rebuilding, community, hope, despair, working together, falling out of love with one another, choices, time, and landscapes. It's not a roleplaying game (in that we never adopt characters, instead speaking as the abstracted voices of the community), but it's sort-of a story games (in that its play conjures up a story, in that it demands creative input, in that it involves imagination).
The IndieGoGo page includes lots of information, which I won't repeat verbatim here. Follow the link out!
The short summation is: IndieGoGo for a short, poetic map-game for $5 PDF / $25 Print / $40 Bagged Set.
I'd love to answer questions.
I'd love to hear people talk about good playtesting experiences.
I'd love to hear people talk about the specifics of their bad playtesting experiences (and in some cases, I can tell you that the game has changed and evolved based on your feedback or concerns).
I'd love to have this promoted in your circles.
I'd love your support.