Here is a little scenario I want you all to ponder and then respond to. You have just purchased a game, it is now in your hands with all its bells and whistles. You are completly satisified with your purchase. You can't wait to digest everything you have there, and then gather whatever players you will need and play it. This game is going to be great.
This game cost you $80.00
What would this hypothetical game need to do, have, feature, come with, etc in order to validate it's $80.00 cost? Is it big? Is it a board game with tons of cool minis? Is it some sort of killer software that interfaces with live play? What does it take to get that big chunk out of your pocket and still leave you happy?
And none of that nambsy-pamsy "As long as it's a good game, I would pay any price" bullshit. We aren't having that here. We're talking about flash, we're talking about gloss, we're talking about inverse price consideration. Get to it you monsters.