I'm looking to run a story game for some friends over Thanksgiving. Their experience with role-playing is minimal - probably a smidge of DND and console/computer RPGs - and they probably have a bit of a jaundiced view of the hobby, based on trad games. I want to pitch several different games at them beforehand, so I can brush up on the chosen game prior to Thanksgiving, but I want to make the pitches short, sweet, and specific as to certain elements about the game. Here are the criteria I have so far:
GM: Does it have one? How much power does the GM have, relative to trad games? (I.e. "Polaris has no GM - we all take turns focusing on our character or playing that character's supporting cast" or "The Producer in PTA is like a GM but won't always narrate the outcome of conflicts.")
Narration: Who gets to narrate and when? (I.e. "In The Mountain Witch, whoever wins the conflict gets to narrate the outcome, unless someone decides to buy the rights to narration with Trust.")
Mechanics: Does it use dice? If so, what kind and how many? Cards? Diceless? (I.e. "PTA uses cards to resolve conflicts, with red cards counting as successess, the most successes winning the conlict and the highest card winning narration - even if that person lost the conflict!")
Setting: What's neat about the game's setting.
Premise: What the characters *do* in the game.
Are there any important elements I've left out? I want enough material on the table to inform their choices - he plays a lot of board games, so mechanics will be a consideration for him; she probably equates RPGs with DND or Baldur's Gate on the PC, so all the others should be important to her, depending on how she wants to participate in the game.
As for games, I'm looking at Polaris, Dogs, PTA, Hero's Banner, Best Friends, Don't Rest Your Head, Mountain Witch, and Shab-Al-Hiri Roach. I own/will own all of these and have read/can have read any of these prior to Thanksgiving. (If anyone, especially a game's designer, would like to write a pitch for me for a certain games, I certainly won't object!)
Thanks for the input!