Our recent conversations about dealing with different difficulty levels in Apocalypse World led me to thinking about using different dice. I did a bunch of math and really liked what I found. You can get great
results in Apocalypse World by changing the die types used instead of using adding or subtracting points. (Additional dice are great for turning misses into partial hits.)
This allows you to use Dogs in the Vineyard-type Traits with Apocalypse World mechanics.
So, here's a proof of concept game using this principle:The BureauThe Bureau is an Apocalypse World hack (really more of a World of Dungeons hack, as it has no playbooks) suitable for kids. You play secret Agents protecting humanity from supernatural threats: it's basically Men in Black meets Ghostbusters.
While I'd love to hear your thoughts on the game, I'd really like to see where this concept might go next. I think it opens up the door to new ways of hacking Apocalypse World and new ways of structuring moves (which my simple game doesn't have).
EDIT: Updated link above with new version, Jan 7, 2013.