We need a theme! Post your suggestions here or email me (firstname.lastname@example.org)
Issue 1 of Grim Portents has been completed and advance (electronic) copies sent to every contributor. After they’ve had it for a few days, I’ll share it with the rest of the world (if you want an advance copy, I’ll send it to you if you promise to write a review of it).
Reflections on the Process
As you might know, I’d originally planned to release issue 1 in the last weeks of January. Part of the delays were unavoidable – laptop breaking, unexpected full time employment, etc – but the problem was exacerbated by my deciding to do the layout myself, my micromanaging of the feedback stage of the process and the need to develop templates for contributions.
Having learned from that, for issue 2 I’ll be managing the feedback stage differently and asking the community for people keen to do layout (I had a few offers to do this for issue 1, so I’m sure we’ll get a response). I’ll also update the Grim Portents Submission Guide and include templates that people can work off of.
There was a suggestion that we charge for the magazine, either to pay contributors or to donate to charity. I won’t be doing this for issue 2, but I’d like to set up an optional donation button – with contributions going to commissioning an artwork or two.
2 APR: Open suggestions for the theme of issue 2; alert people that it’s coming.
5, 6, or 7 APR: Release issue 1 to the public; formally open submissions for issue 2; formally request feedback-providers for issue 2.
As people make submissions, they’ll be connected with a feedback-provider who’ll work with them to improve the submission. When the submitter is happy with the submission, they’ll pass it along to me.
I’ll do the basic formatting of the articles (e.g. standardise the styles used in the contribution).
When artists approach me, I’ll suggest articles that they can illustrate.
Around 22 APR: Written submissions will close for issue 2. All those who have already submitted will be asked to submit a final version of their contribution by 29 APR.
Around 29 APR: All articles will be passed on to the layout person. Artists will be asked to submit at least a sketch/outline of their work at this time, and then they’ll have a couple of weeks to complete the final work while the layout person is doing the layout.
When the layout person and the artists are finished, the issue will be released to contributors.
As far as I can tell, it's the 2nd of January everywhere in the world now (except where it's the third of January)! Submissions to the first ever Dungeon World zine are now closed.
3 Base Classes
3 Compendium Classes
New rules for Companions, Templates and playing World of Dungeons at level 0
Plus a drug, an adventure, gaming advice, World of Dungeons material dredged up from the 80s and a way to generate thousands of monsters (and some other stuff that just squeaked in on time).
Thanks so much to everyone who submitted.
Can I still contribute?
You sure can.
You can give feedback on a few submissions.
You can illustrate one or more submissions.
You can work on a submission for the next issue.
Email me if any of these things takes your fancy.
What's the plan?
By the 15th, everyone will have returned their feedback to me, and I'll have passed it on to contributors. Contributors will tweak their contributions according to the feedback, and return their articles to me by the 20th.
On the 21st, I'll send the zine to everyone who's helped out in any way on the project – and they'll be allowed to share it with whomever they like. On the 28th, I'll release it to the public for free.
What's it going to be called?
By popular demand, this will be the first issue of 'Grim Portents'.
I've given myself the holiday project of putting together a Dungeon World zine by the 21st of January. At this stage, I'm planning to keep it fairly modest: I'd be happy with something six or more pages long, laid out in LibreOffice, with a bit of public domain art to spice it up.
I'd really like to fill the zine with your contributions. One motivation for this project is that I feel like there's a lot of mostly-written to totally-done content that gets lost in the forums or the Google Plus group, and the zine could be an excuse to polish it up and preserve it for posterity. But you're also very welcome to submit never-seen-before stuff too.
I'd also like to make it totally Creative Commons Attribution (EDIT: or Attribution-ShareAlike) licensed. If that's a problem, I'm sorry, but it's not something I'm willing to compromise on at this stage.
Please email all contributions to me at sanglorian AT gmail DOT com
Submissions will close on the 1st of January.
These don't have to be huge. A letter to the editor or a single custom move that you're happy with would be great. Longer entries are also welcome.
I'm happy to publish World of Dungeons content as well. WoD is not licensed under Creative Commons Attribution, so I'll approach John Harper and try to sort something out if we end up getting any WoD contributions.
You can put the contribution in the body of your email, or attach an ODT, RTF, DOC or DOCX file.
If you'd be keen to illustrate an article, please get in touch. You could also provide an existing illustration and ask someone to write an article to accompany it.
I'll publish, for free, advertisements for a DW product if the product is entirely Creative Commons Attribution licensed.
Joining the Editorial Board
If you'd like to look over the contributions and give advice to the authors, please get in touch with me. I think this could be really useful, if experienced monster creators and compendium class creators and so on could give feedback to contributors. I don't feel like I have enough experience with DW myself to give advice.
If you have any comments or feedback, please get in touch!