Rob Wieland and I have been kicking around some ideas for an AW-hack centered around spaceships and their crews since GenCon. We're drawing a lot from BSG, Star Trek, Firefly, and Mass Effect without leaning too heavily on any one intellectual property. The *W games do an awesome job of exploring a setting, and Rob and I both thought exploring space would be a lot of fun.
In essence, you pick character playbooks like normal and then pick a ship playbook that helps to define the universe and your ship. Part of our goal is to make the ship into a character as well, albeit one that everyone plays together.
We've got five playbooks (Captain, XO, Doctor, Cadet, and Engineer) done, as well as three ships (Flagship, Warship, Freighter). You can download all of them, including the basic moves, ship moves, and MC guide here:Star World 1.0
At this point, we'd love to get some feedback on this thing. I've gone out and roadtested it four or five times and had a great time, but we are eager to hear what others think. We've made use of the alternate harm mechanics that were first outlined by Paul_T here on Story Games
. So far, they've worked really well!