So, I'm going to be running my first game of Dungeon World (or any *World, for that matter) tomorrow night. I'm trying not to plan too much for the first session, but I know I want to start the PCs on a trek through the deep desert. I'm planning to ask them a few questions toward the beginning of the game, like, "What hazardous and possibly foolhardy quest has brought you so deep into the Sea of Sand?"
I want to start the game with action, though, and I thought a sandstorm would be cool. But how do I do that? Custom move? Could any of you maybe help me think through this?
According to some quick research, sandstorms can... deal damage (abrading the skin), destroy your supplies (do I need to be more specific on that one?), cause blindness (if sand gets in your eyes), get in your lungs and suffocate you, bury you alive, and impair visibility (causing you to get lost). Bear Grylls (
) says suffocation and blindness are the two major concerns.
Another point is that I want to give them a chance to escape the storm... first they'll see it on the horizon, moving toward them quickly (soft move). They *might* be able to outrun it, at least long enough to get to a rock formation in the distance (where other dangers might perhaps await).
Any ideas? Thanks!