I am at the moment editing my first audio recodring of a game. Trying to turn it into an enjoyable Actual Play someday but mostly to give a player who missed a month the details of what we did in the campaign so far.
Aside from removing most of the dead air and some annoying sounds from the background I find myself wondering what I should take out and what to leave in. How much of an out of character tangente should be kept? If removed completely it might misrepresent the mood at the table but it might not be all that entertaining. I was wondering if I should cut stuff like that out completely or maybe keep the beginning of the rant and then fade out and back in a sentence before play resumes. Or maybe indicate in some way that there was a break?
How much throat clearing and "uhm..." when people are thinking about a response should I leave in?
I think it might be a more enjoyable listen without most of that stuff. But on the other hand I often enjoy actual plays that seem like they open a window into that group and it's dynamic even behind what they are playing at the moment. So I wonder how much "imperfections" and "radio don'ts" are part of that.
So what is your preference? How much authenticity? How much polishing? Do you have experience with editing gameplay recording that you want to share?