Ill-Met in Waterdeep
Dear Prime Newb Whose Home is still Digesting in Dis' Guts,
Welcome to Dis.
You have what you could carry from your home and need to find some scratch so that you don't have to sleep out under the alien stars.
Sure, this isn't your first rodeo and you had plenty of adventures back at home but now you are in Dis. The trappings are familiar but the context is entirely new. Now you are all small fish in an ever-expanding pond that is constantly devouring other ponds.
Someone among you took the lead in getting you to Dis alive. Have that one roll +Int.
On a 10+, you either got out with a really amazing artifact or know someone in Dis who can help you settle in a bit.
On a 7-9, you have some remnant of your old world that isn't immediately useful but you could sell it for 3d6 silver if you don't mind it becoming a curio in a local parish's shop window.
On a miss, trouble from the old world has followed you here.
There is a place for rent here in the Vecna Parish that has something that reminds you of the City of Splendors. Sure, all of the architecture seems to be littered with eyes and hands but something about this joint feels like home, dammit. Explain to the GM why you want to rent that place so badly. The owner, a one-eyed recovering wizard (recovering?), likes the idea of renting to new refugees, as it reminds him of when he first got here, fresh from Greyhawk City.
Chunks of your world are still floating on the top of the stew that is Dis. When your GM rolls on the job table, he will insert an element of the Forgotten Realms as either the Patron, Target or Job Type. The GM could describe a job and ask you what about that job is actually a piece of the Realms and how your character recognizes it.
The one-eyed former death cult wizard will hold the space for you for a few days while you do some honest or dishonest freebooting.
Hugs & Kisses,