Soooo, my newly converted gamer group has been inspired by the History Channel's Vikings
Thus we have played a first session and have Njal the Huscarl who is bound to Grimhild the Seiðkona by fate and covets the affection of Saeunn the Shieldmaiden. After establishing the village and thier daily life, along with a shifting hotbed of political and social injustices, the players want to go a viking. Njal has a longboat and the promise of the western isles beckons, but the players want more than just the Viking
move. Any ideas for an exploratory / discovery type move(s) that encourage fleshing out the world beyond Iceland and thus can engage with both social moves of trading / negotiation and the more violent raiding / pillaging?