This is the second adventure I wrote for Cthulhu Dark, the rules-light system for lovecraftian horror by Graham Walsmley. It was made a year ago, in spanish, and now is horribly translated by myself, so is like a decaying page ripped from one of those old arcane tomes born from the twisted mind of a madman. (So watch your sanity.) The players play the crew of a cargo spacecraft on a nine-month journey to the far reaches of deep space, with the mission of bringing back an archaeological discovery found during excavations in a mining colony. It's a two-sided sheet and is made in the same trifold format as the Apocalypse World playbooks, so you can print it and fold it into three, and you end up with a small and convenient booklet.
In this adventure, you will not find:
• A pre-made story. I give you the framework. The players will give you the horror.
• Pre-made characters. Characters are made during the course of play, not before.
• Lovecraftian lore. There is no info about known creatures or gods. You can use whatever it seems fit or create your own on the fly.
• Combat. But could be some kind of fight here or there.
• No investigation, no clues. This is pure Horror.
Insteed, you will find:
• The framework for a horror story told to you by your fellow players.
• Instructions about how to make this easy to GM.
• A ready to play one-session scenario that develops different every time you play.
• A lot of possibilities.
• Enough information to play it with almost no preparation.
Clear inspirations: Alien, Flatliners, Sphere.
Not so clear inspirations: A Nightmare on Elm Street 3, A Perfect Storm, The Abyss.
Hope you like it.Download 1.6 (english)Download 1.5 (spanish)