I have the game quite well planned out: ready-made characters gather in a country manor to love, scheme and indulge in vices 10 years before the French Revolution. I've studied the period a bit, and I'm quite satisfied with the characters I have created. I originally planned to run this with PTA, but I'm afraid the conflict-oriented story-telling mode isn't quite right for this. Most story-games I've played have been a bit too fast, too zany and too much about winning conflicts for my tastes, those with most GM authority have been most fun to play. I don't have a pre-planned story that the players could break, but I have a mood in mind, and I'd like to have more GM power than the PTA producer is given. I'd still like there to be some sort of mechanical encouragement for players for playing their characters in a (mostly) serious and interesting way.