This is something that's been bugging my mind since we discussed it at the Color-First?
I can't put my finger on it, but I think I heard of this first in the Forge. My google-fu isn't working on this and anyway, I can't believe an actual list of techniques hasn't been make before. I'm even wondering if the community has another term for this that I've missed.
Anyway, if there's a chance nobody still understands what I'm talking about or has heard about this before, as I understood it Techniques
refers to all sort of procedures triggered by ritual phrases
(which may vary from group to group) that are the basic tools for negotiating the shared fiction or getting everybody to the same page of it.
Maybe even more things than I'm considering.
Also, there's two things all Techniques have in common:
1) While being the most basic foundations of how we roleplay, not a single rulebook explains them, except through Actual Play examples which doesn't show them in their full potential. A few indie ones feature not the basic but some of the most rare ones as part of their procedures
2) Because of (1), all of us RPG gamers had to learn them either watching somebody else use them or the hard way, by re-inventing them while playing. As a result, most Designers think these are "instincts" or talent for GMing or good social skills, etc. and thus perpetuating the idea that rulebooks should only contain mechanics, procedures, crunch and color to work, handwaving the teaching of this and leaving it to veteran players/GMs.
3) All are verbal with gestual support, which is the main reason most designers wouldn't know how to explain them except through Actual Play examples, if any were to give them enough importance.
Now, each one of us knows and uses a quite big amount of them, either for playing or GMing (some are common to both) so I was wondering, if there isn't a list already that you could point me to, I'd really like to enlist your help to make a library of them. David Berg cared enough about Techniques to make a comic to explain the ones he needed for his game Delve
. For me, this is the greatest idea since AW, so I'm thinking about making a comic to explain as much Techniques as I can find.
Uh, gtg now, so I'll post some further examples of techniques when I get home. Meanwhile if you want some eye-candy to get in the mood check this
, my comic-making-fu isn't the best but is better than my google-fu anyway.