Here's the Kickstarter
, and it looks like it could be a really lovely game - I love the idea of costumes altering character capabilities. Reading through the system description, it seems like a lot of new-school design is in there - playsets, social mechanics, the characters modded by adding on a costume (brings to mind the Capes click-n-locks
- pdf) - alongside videogame style stuff like miniquests with unlockable achievements. But I'm curious how it all fits together, particularly in terms of fit for younger children.*
Reading the QuickStart rules, it seems quite fiddly, with a lot of moving parts: Facets (stats), Quirks (Aspect/Traits), Magic tokens, Trouble Die pool, Powers, Edges, Stress, Temporary Quirks. In terms of individual mechanics, making standard rolls doesn't strike me as simple, at least on reading, and the costumes involve cards with their own economy separate from the dice mechanics.
Overall on reading my gut says this is going to be more fun for adults more than kids. But I don't have a practiced enough eye to draw conclusions from a (partial) text, and I don't know the designers or see any ludography/prior work to give a bit of context. It would be great if it was kid-friendly. Perhaps someone here knows a bit more about the game?
*I have 9 and 11 year olds I know in mind. Moreso the 9-un.