Blood Boys, vampire game based on Czege's [Nicotine Girls]-EDIT: Final release now available

edited January 2014 in Story Games
Hi folks,

I've polished up Blood Boys and it's now available as a PDF and an ODT. I've described covers 1 and 2 as 'alternative covers', but I guess it's much of a muchness.

https://www.dropbox.com/sh/8542yftxy2i74pz/d7NC2GTMl8

Thanks for your feedback, and for reading.

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Hi folks,

I wanted to share with you the first public draft of Blood Boys, a game I wrote a couple of years ago based heavily on Paul Czege's Nicotine Girls. I rediscovered it a week or so ago, polished it a little and thought it was worth sharing.

Please let me know what you think.

DOCX. Creative Commons Attribution-ShareAlike: https://www.dropbox.com/s/ers098ianr71g2t/Blood%20Boys%2C%20release%200%202014.docx

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NEW:

I mocked up three covers and would love your feedback on which you prefer or improvements that you'd make to them:

Cover 1: https://drive.google.com/file/d/0Bz6z8RHKD0ZGSmd5Q0d5bnJac0U/edit?usp=sharing

Cover 2: https://drive.google.com/file/d/0Bz6z8RHKD0ZGcXZOaVBWb0VGSlk/edit?usp=sharing

Cover 3: https://drive.google.com/file/d/0Bz6z8RHKD0ZGWW9PQm1sSHlUajA/edit?usp=sharing

All covers use League Gothic (https://www.theleagueofmoveabletype.com/league-gothic)

The first two covers use the photo O corpo de Nino by Eduardo Santos, under a Creative Commons Attribution 2.0 Unported licence. See the image here: http://www.flickr.com/photos/dusantos_bh/4166844184/

The final cover uses the photo Hair by Facecasespace, under a Creative Commons Attribution-ShareAlike 2.0 Unported licence. See the image here: http://www.flickr.com/photos/case__face/7031051521/

The covers themselves are released under the Creative Commons Attribution-ShareAlike 4.0 International licence.

Comments

  • Thanks arscott!

    Just a quick update for those following - I've edited the OP with three covers I've mocked up that I'd like feedback on:

    Cover 1: https://drive.google.com/file/d/0Bz6z8RHKD0ZGSmd5Q0d5bnJac0U/edit?usp=sharing

    Cover 2: https://drive.google.com/file/d/0Bz6z8RHKD0ZGcXZOaVBWb0VGSlk/edit?usp=sharing

    Cover 3: https://drive.google.com/file/d/0Bz6z8RHKD0ZGWW9PQm1sSHlUajA/edit?usp=sharing

    Cheers,
    Chris
  • Cover #3 looks good.
  • I'm a big fan of cover 3
  • Thanks folks, I went with cover 3 as the 'official' cover. I've published Blood Boys release 1: https://www.dropbox.com/sh/8542yftxy2i74pz/d7NC2GTMl8

    I don't have plans to do anything else with it, but do tell me an suggestions or thoughts that you have.
  • Hi, I'm not sure about the opposition of girly stuff vs cool stuff. What's it for? (and in what way possessivenes is cool? o_O)
  • Hi, I'm not sure about the opposition of girly stuff vs cool stuff. What's it for? (and in what way possessivenes is cool? o_O)
    Sorry bloodymess, I hadn't seen this post before. Hope people don't mind me resurrecting the thread to answer it, because I do think it's important to address.

    The part describing "fear, love, hope" as "girly" (the Humanity score) and "ambition, pride, possessiveness, callousness, brutality, hate" as "cool" (the Monstrosity) is written within the breathless, conversational, pushing-towards-monstrousness style which also comes out in the introduction. I wanted the players to feel as if their teenage boy characters weren't just facing a choice between being human and being a vampire, but that their choice was wrapped up in being or becoming a man as well - and how they chose to define masculinity (or whether they let masculinity be defined for them, by the vampire that blooded them, by society, by the rulebook).

    I don't know whether you're familiar with the inspiration, Paul Czege's Nicotine Girls, but it's concerned with teenage girls coming of age.

    What do other people think? Is the unreliable narrator clear in the game text? Is it still problematic?
  • edited May 2014
    I think it's bound to receive backlash from certain PC (as in politically-correct) segments, because we live in a world where not everyone has the same definition of post-modernity :-)

    I get it.

    And yet there are those who will think I have no right to say that. Some because they believe it might exacerbate a problem rather than solving it (a point upon which I disagree), and even more because it's simply what they'd expect a white first-world cis-male to say. "Of course YOU get it. Because of white male privilege!"

    Umm... no. Because I'm half a century old and tired of causing more bullshit than I cut through, so I actually try to understand people's words from the mindset in which they were intended to be taken. That's a separate question from whether or not I personally hold that view myself. Amazing concept, I know. But we're talking about FICTION here after all.

    As I see it, your game represents a sort of "masculinist" take on many of the same semi-sexual issues touched on by Monsterhearts, but from the perspective of a straight male whose issues and concerns are tied to his cis-male ego. I see absolutely no reason why this perspective would be considered any less viable than any other in which sexual identity plays a role. Whether you play it as a literal depiction of today's reality or as a sarcastic "period piece" from the wacky old days of genderism (trans-am-driving vampire douchebags with bushy mustaches, anyone?) - that's up to you.
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