Aha. Probably the most prosaic post title ever.
Well, anyway, I am running a really fun TSOY game. It's the first time I've used Near as a setting for more than a one-shot, and we're four sessions in. The game is really singing, and I can see now how the system and the setting work together to create an awesome play experience.
I have a couple of questions, though.
1. How do you handle combats with a lot of NPCs involved? In our first session, one PC wanted to use his longbow (Aim) to kill half a dozen Ammenite caravan guards. My interpretation of the rules is that if he succeeds on his Aim roll (versus whatever ability they're using) he kills all six of them. Is that correct? I'm talking about a regular, conflict resolution roll here--no BDTP yet.
2. Also, how would you handle the six caravan guards in this situation? In BDTP I suppose it would be easier to gestalt them together, but what about before BDTP? Could they cooperate to give each other bonus dice vs. the PC with the longbow? And then if someone chooses to BDTP, how does that work?
The last bit is not so much a question but an observation: I'm noticing that the PCs are not taking much harm and not using many of their pool points (which leads to few key refreshment scenes--lame!). The harm is probably my fault for not setting hard enough consequences and not going after them enough. OTOH, I think they've been trying to play smart and avoid hard conflicts. As for the pool points, they're not using them because they have plenty of gift dice to use instead. We have a total of six players right now, including me, the SG. That means everyone has so many gift dice they never need to spend pool points for bonus dice. Any thoughts?