I just heard some details about this game, and I discover I've missed the Kickstart by 2 months. D'oh! Regardless, I'd like to learn more. This is the first game I've come across in years that markets itself as "immersive", and maybe the first for-sale indie game I've ever seen that does so.
I love immersive gaming! It's probably my favorite way to play RPGs. However, I've also realized that very few people use the term "immersive" to mean the same thing, and that some techniques which help one player's immersion hinder another's.
So, what version(s) of immersion is Clay That Woke going for? What techniques does it use to achieve them?
I read the Kickstarter page and watched the video. The core mechanic doesn't initially strike me as immersive -- "draw tokens, browse a list, determine an outcome first and then roleplay to get there" crosses the "input from outside the fiction" line a way that's a bit loud and obvious for my tastes. On the other hand, the "weird stuff out there to be discovered" and "PCs need to refresh the aspects vital to their archetypes" content does fit well with a certain type of immersion in character that I love -- the former can foster a type of "looking out through their eyes", and the latter pushes an emphasis on their experience and internal dynamics.
Anyway, that's just me guessing. Can Paul, or anyone who's played, clue me in?