There's a Mongoose Traveller product called Dynasty
(Supplement 12), which lets people play dynastic entities that scheme and build and shape the science-fiction universe in 30-year turns. It looks pretty cool. I'm thinking of running it and I want to brainstorm with y'all.My design goals
My planInvite five players to start
- Entertain a half dozen or so players for a few months. The players won't all be local to me.
- If that works out, expand: more players, more months or years.
- Do all of that without a huge amount of GMing burden: a couple hours a week, tops.
- Use Dynasty to do some setting building for my "New Rome" SF setting, which I'll eventually use to run typical (non-Dynasty) games of Traveller.
. Each will create a dynasty set in near-future Earth at the advent of the discovery of FTL travel. I'll use a wiki to record the basic rules and procedures. A player who wants to fine-tune the creation of her dynasty will need to purchase the rules, but a player without the rules can just give me parameters and I'll stat up the dynasty for her. Collect orders from players
. Players will submit orders via email once per week. I'll review orders and correspond to clear up issues. At the week's end, I'll interpret the orders and apply the Dynasty
rules, and post the final orders and the resolution on a public wiki page. No secrets. (Nothing can be kept secret reliably for 30 years, anyway.) Adjudicate orders simply, according to the Dynasty rules
. The responses will be terse and simple, not storytelling. Each player is responsible for taking the GM responses and writing up history on the wiki. This will likely entail creating new wiki pages for organizations, people, events, stars and planets, technology and science discoveries, and so on. Players are given wide latitude to invent stuff pertaining to their orders and the responses.Encourage "New Rome"
. I ultimately want to create my New Rome SF setting, but I hate railroading. I'll handle this in two ways. First, I will reserve an NPC dynasty for New Rome itself. I can play it as a competitor, but I have to be careful not to stomp on other players as if it's a GMPC or something. Second, I will offer small bonuses to die rolls for players whose orders align with certain, well-published themes. Application of those bonuses will be published with the order resolution, so everyone will know who got the bonus and why.
I'll probably also give some kind of small bonus for creating interesting wiki pages related to one's orders.Every month or so, introspect
. If I have the bandwidth as GM, add another player. Replace players lost due to attrition. Repeat for a while
. See how it goes. Feedback
Does this seem feasible? I don't have a ton of free time but I can eke out a couple hours once a week to process orders and if I'm late, I can just start the next 7-day order submission period late and publish the revised schedule in the latest order resolution posts.
Is there anything I should do differently?