This is a PBF approach to the surrealist technique called "Cobralingus" and invented by author Jeff Noon, who wrote with great conviction that, played with intention, this technique never fails to pull together a meaningful (if highly symbolic) story or poem. The PBF version uses a 17-sided die, which fortunately we happen to have: <roll>1d17</roll>.
THE GAME IS PLAYED by taking an "INLET" text, considering it as a "SIGNAL", and putting it through a random series of transformations or "FILTER GATES" until arriving at an "OUTLET" text (which happens when someone rolls "Save" on the d17), whereupon the game is done.
TO TAKE A TURN, make a post in which you do nothing but roll the d17. Consult the table below for your filter gate. Then post again, typing the name of your move in CAPS and then run the signal through that filter gate (i.e. perform the indicated transformation on the text). Note that this is a cumulative procedure, so each person will be acting on the state of the signal which was left behind by their immediate predecessor.
TABLE OF FILTER GATES:
1 = CONTROL
2 = DECAY
3 = DRUG
4 = ENHANCE
5 = EXPLODE
6 = FIND STORY
7 = GHOST EDIT
8 = INCREASE SENSE
9 = MIX
10 = OVERLOAD
11 = PLAY GAME
12 = PURIFY
13 = RANDOMIZE
14 = RELEASE VIRUS
15 = SAMPLE
16 = SEARCH & REPLACE
17 = SAVE
1. No one may make two moves in a row.
2. If "Save" is rolled on the first turn, replace the INLET text with a new one.
The start-up text. The initial signal on which the device will act.
The final result of the filtering process.
The text itself, as it passes through all its filter gates.
CONTROL - Brings the text down to earth. Forces language to behave itself.
DECAY - Gently breaks down the text. Dissipates. Introduces corruption to the signal.
DRUG - Injects artificial stimulant into the language. Type of drug will always be specified. (e.g. Anagramethane, Metaphorazine, Fecundamol)
ENHANCE - Creates elements of beauty.
EXPLODE - Breaks up signal into highly disordered fragments. To be used with caution.
FIND STORY - Forces text into the nearest possible narrative, however nonsensical.
GHOST EDIT - Kills the text. Calls up a ghost to haunt the language.
INCREASE SENSE - Significantly enhances text. Increases readability.
MIX - Combines all elements into a single entity.
OVERLOAD - Drastically increases image density of text. To be used with caution.
PLAY GAME - Mischief maker. Encourages craziness. Results may surprise the user.
PURIFY - Loses deadwood. Selects images or phrases from the text.
RANDOMIZE - Disorders text. Parts of text may be lost or changed.
RELEASE VIRUS - Attacks text, changing words of choice into others of a similar sound. Recommended for advanced users.
SAMPLE - Introduces new element to signal. Source of sample to be specified.
SEARCH & REPLACE - Uses machine function to introduce new elements to text. Elements always specified. For example, 'Search and Replace: day with night.'
SAVE - Denotes that the OUTLET text has been attained and the Cobralingus device has been deactivated. End of game.
For the INLET text, I have decided to quote the definition of "Roleplaying Game" from Wikipedia. Anyone may go next. Here it is:
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.