I am in a bit of quandary. When I originally began designing Luna, I wanted it to use freeform Traits similar to those in Over the Edge. I liked that they would allow me a lot of freedom when creating a character and that the characters could be kept fairly simple.
Then I got it into my head that fixed attributes like Strength, Agility, Intelligence. and Willpower would be better since they are more familiar to most gamers. Thus, I would be able to invoke the Attribute+Skill formula. Also a familiar concept to gamers. By breaking down the characters into smaller elements, it would seem like the players had more to play around with. Any thoughts on this?