I keep dipping into Exalted to read a few charm descriptions, but I get overwhelmed by the crunchy rules and the number of unexciting powers. I was thinking about whether there are simpler ways to express two neat features of the charms: (1) that they do cool things, and (2) that they are very concerned about who is doing cool things, what cool way they are doing them, and what cool name/visual effect the thing has.
So this is my experiment that tries to capture some of that - from someone who's never actually played Exalted.
The game is nothing exciting. What I'm interested in is the character generation process, particularly creating powers by combining a method and a theme, naming them and writing a short description.
Please let me know what you think.Rules and SettingCharacter Sheet, BlankCharacter Sheet, Used