Hello friends! I need some AW-style powers for this game I'm working on. There are two kinds of powers in my game (players get to pick one of each). The game is a bit of a mutant-survival thing.
"Node" moves are intrinsic to the character, like "When you *concentrate on open flame* you can make it expand arc around at your will. If you use that to Go Aggro or Act Under Fire, use those rules, but roll +Power instead. Also, you are not immune to fire and you have to be able to see the fire to control it."
"Network" moves are about the character's influence on the group, i.e.
"When you *rest in the wild together* (as a group), talk to the others about how to set up the camp. If they follow your advice, then you cannot be surprised in camp, and all members of your group will wake up refreshed even after a short night's sleep (lower the countdown clock by 1 if before 10 o'clock). Also, you take +1 forward, one-time use for you, for dealing with any encounters that happen while camped."
(The infirmary/workshop rules will be Network moves, but will depend on the participation of the group in order to work).
I've been away a while, so I don't know - is there a repository of moves I should be looking at? Is there another Powered by the Apocalypse game that's covering some of this ground and has been fairly balanced?